3 hours ago
cytoscape.js

v3.29.2

Release version v3.29.2

3 hours ago
router

v1.31.0

Version 1.31.0 - 4/25/2024, 6:06 PM

Changes

Feat

  • trailingSlashes option on the type level (#1509) (167ac744) by Christopher Horobin

Packages

  • @tanstack/react-router@1.31.0
  • @tanstack/router-devtools@1.31.0
  • @tanstack/react-router-server@1.31.0
4 hours ago
react-big-calendar

v1.12.0

1.12.0 (2024-04-25)

Features

  • translations: translate CONTRIBUTING.md to Arabic (#2558) (ae64158)
5 hours ago
varlet

v3.2.6

更新内容请查看CHANGELOG。 Please refer to CHANGELOG for details.

5 hours ago
react-big-calendar

v1.11.7

1.11.7 (2024-04-25)

Bug Fixes

6 hours ago
three.js

r164

https://github.com/mrdoob/three.js/wiki/Migration-Guide#r163--r164 https://github.com/mrdoob/three.js/milestone/77?closed=1

  • Global
    • Replace unpkg with jsdelivr as CDN. #28006 (@0b5vr)
    • Remove deprecated code. #28068 (@Mugen87)
  • BatchedMesh
    • Add getInstanceCount()/setInstanceCount() methods for instanced multi-draw. #28103 (@CodyJasonBennett)
  • FileLoader
    • Evaluate X-File-Size header before Content-Length. #28169 (@Mugen87)
  • Line
    • Honor last segment of LineLoop in raycast(). #28114 (@zoeeer)
  • MeshPhysicalMaterial
    • Add dispersion. #28051, #28057, #28058 (@Mugen87)
  • PMREMGenerator
    • Make blur order consistent. #28166 (@elalish)
  • RenderTarget
    • Add resolveStencilBuffer. #28096 (@Mugen87)
    • Add resolveDepthBuffer. #28170 (@Mugen87)
  • WebGLBackground
    • Split adding to render list and clearing of buffers. #28118 (@mrxz)
  • WebGLCapabilities
    • Add textureTypeReadable() and textureFormatReadable(). #28087 (@sguimmara)
  • WebGLRenderer
    • Use ETC2 for ETC1 textures. #28021 (@Mugen87)
    • Clean up tone mapping shaders. #28084 (@WestLangley)
    • Let transmissionRenderTarget size match relevant viewport size. #28088 (@mrxz)
    • Prerender transmission pass(es). #28097 (@mrxz, @cabanier)
    • Fix global clipping planes with nested render calls. #28120 (@Mugen87)
    • Discard depth after rendering to transmissionRenderTarget. #28132 (@mrxz)
    • copyTextureToTexture3D() depth fix and exclusive approach. #28154 (@RenaudRohlinger)
    • Simplify getContext(). #28186 (@vitch)
    • Don't support double-sided, transmissive objects with WEBGL_multisampled_render_to_texture. #28196 (@Mugen87)
  • WebGLShadowMap
    • Clean up. #28194 (@linbingquan)
  • WebGLTextures
    • Fix gl.invalidateFramebuffer() call. #28139 (@Mugen87)
    • Simplify updateMultisampleRenderTarget(). #28141 (@Mugen87)

Documentation

  • Improve Libraries and Plugins guide. #28077, #28085 (@atul-mourya, @Mugen87)
  • Improve Post-Processing guide. #28168 (@atul-mourya)
  • Improve Object3D page. #28145 (@Mugen87)
  • Improve Plane page. #28153 (@Mugen87)
  • Improve WebGLRendererTarget page. #28112 (@Mugen87)
  • Improve Chinese translation. #28040, #28159 (@moshuying, @lreebom)
  • Improve Korean translation. #28090, #28123 (@eunjios, @kdby-io)
  • Remove THREE prefix from several addon uses. #28105 (@0b5vr)

Manual

  • Improve Chinese translation. #28076 (@HonorableLeon)

Examples

  • Clean up. #28121, #28213 (@linbingquan)
  • Remove lensflares from VR sandbox demo. #28110 (@Mugen87)
  • Added Jolt physics example. #28023, 0adce30dfd94227d33d95b445a1cd8ec137bd1d8 (@mrdoob)
  • Use FullScreenQuad for webgl_postprocessing_crossfade example. #28171 (@linbingquan)
  • Add resize event listener for webgl_postprocessing_crossfade example. #28172 (@linbingquan)
  • Fix monaco-editor. #28201 (@sunag)
  • Fix webgpu_loader_materialx example. 7c449d803bbdf9f6255d1321f6168711394c6641 (@mrdoob)
  • Add webgpu_multiple_rendertargets_readback example. #28211 (@Spiri0, @sunag)

  • CCDIKSolver

    • Allow specifying sphere size in createHelper(). #28147 (@Psychpsyo)
  • EXRLoader

    • Implement single tiled-image support. #28033 (@sciecode)
  • GLTFExporter

    • Fix missing clearcoat normal map scale. #28099 (@Mugen87)
  • KTX2Loader

    • Remove RGB_S3TC_DXT1_Format usage. #28069 (@Mugen87)
  • Line2NodeMaterial

    • Simplify extension. #28160 (@aardgoose)
  • LWOLoader

    • Fix coordinate system conversion. #28029 (@WORMSS)
  • MeshGouraudMaterial

    • Remove unused lightmap_fragment chunk. #28056 (@pailhead)
  • NodeMaterial

    • Clean up. #28185 (@linbingquan)
    • Remove WebGLNodeBuilder. #28167, #28173 (@sunag, @aardgoose)
  • Octree

    • Add layers property for filtering objects. #28116 (@RemusMar)
  • OculusHandModel

    • Pass onLoad callback constructors. #28074 (@ferminLR)
  • RenderTransitionPass

    • Add new class for transition effects. #28174, #28207 (@linbingquan)
  • SceneUtils

    • Add generator-based traversal methods. #28053 (@HoloTheDrunk)
  • TSL

    • Introduce .onReference(). #28104 (@sunag)
  • USDZExporter

    • Rename parse() to parseAsync(). #28049 (@mjurczyk)
  • VRMLLoader

    • Make sure rotation axis is normalized. #28162 (@vorth)
  • WebGPURenderer

    • Add batch texture to cacheKey. #28039 (@RenaudRohlinger)
    • Add missing Z axis to viewportCoordinate. #28041 (@RenaudRohlinger)
    • Forward depthNode to shadows. #28042 (@RenaudRohlinger)
    • Apply setupDepth even if fragmentNode isn't null. #28043 (@RenaudRohlinger)
    • Fix viewZToPerspectiveDepth. #28045 (@RenaudRohlinger)
    • Add textureGrad support. #28048 (@RenaudRohlinger)
    • Add support for multisampling in copyFramebufferToTexture(). #28054 (@sunag)
    • Add aoNode to NodeMaterial. #28061 (@RenaudRohlinger)
    • Fix faceDirection in WebGLBackend if used BackSide. #28064 (@sunag)
    • Introduce compute geometry. #28072 (@sunag)
    • Transmission - Backdrop 3/3. #27880 (@sunag)
    • Fix specularF90 of MeshStandardMaterial. #28138 (@sunag)
    • Fix receiveShadow and introduce shadowPositionNode. #28146 (@RenaudRohlinger)
    • Fix calculation of array buffer size copying texture to buffer. #28161 (@aardgoose)
    • Fix group draw range. #28163 (@sunag)
    • Added lightMap support #28164 (@sunag)
    • Use textureGrad for PMREMs. #28181 (@sunag)
    • Support specularColorMap. #28155 (@susiwen8)
    • Allows the device to be created externally. #28192 (@chirsz-ever)
    • Fix D_BlinnPhong. #28199 (@susiwen8)
    • Add ShadowMaterial support. #28200 (@sunag)
    • Allow specifying texture index for MRT in readRenderTargetPixelsAsync(). #28197 (@Spiri0)
    • Remove unnecessary use of GPUAdapter. #28217 (@sunag, @chirsz-ever)
    • Wait for device initialization in hasFeatureAsync(). #28218 (@sunag)
  • XRHandModelFactory

    • Pass onLoad callback constructors. #28074 (@ferminLR)

Node Editor

  • Clean up. #28095 (@sunag)
  • Fix animation loop reference. #28093 (@sunag)
  • Fix NodePrototypes being available across load/save-cycles. #28030 (@abc013)
  • Revision mat*/bool color and json matrix* types. #28094 (@sunag)
  • Implement a split screen. #27784 (@abc013)
  • Use devicePixelRatio. 5cfc5dba4f8b26bce30f42310d5b9289e40b011e (@mrdoob)

Editor

  • Clean up. #28183 (@linbingquan)
  • Make IOR configurable. #28028 (@Mugen87)
  • Remove IFC support. #28108 (@harryhjsh)
  • Clean up grid code and improve colors. cd385372374f5513f5815d693dc264140788e574 (@mrdoob)
  • Use importmap in app/index.html. #28195 (@linbingquan)
  • Fix glTF assets with external KTX2 textures. #28206 (@Mugen87)
7 hours ago
tldraw

v2.1.3

Release Notes

Expose migrations, validators, and versions from tlschema (#3613)

Previously, we weren't exporting migrations & validators for our default shapes. This meant that it wasn't possible to make your own tlschema with both our default shapes and some of your own (e.g. for custom multiplayer). This fixes that by exposing all the migrations, validators, and versions from tlschema, plus defaultShapeSchemas which can be passed directly to createTLSchema


📚 SDK Changes

  • @tldraw/tlschema
    • Expose migrations, validators, and versions from tlschema #3613 (@SomeHats)

Authors: 1

8 hours ago
quasar

@quasar/app-webpack-v3.12.7

Changes

  • fix(app-webpack): (backport from q/app-webpack v4 beta) build fails with latest cordova-ios #17138
  • fix(app-webpack): (backport from q/app-webpack v4 beta) fallback on extracting Vite version (like with pnpm managed project + link)

Donations

Quasar Framework is an open-source MIT-licensed project made possible due to the generous contributions by sponsors and backers. If you are interested in supporting this project, please consider the following:

8 hours ago
quasar

@quasar/app-vite-v1.8.4

Changes

  • fix(app-vite): (backport from q/app-vite v2 beta) build fails with latest cordova-ios #17138
  • fix(app-vite): (backport from q/app-vite v2 beta) fallback on extracting Vite version (like with pnpm managed project + link)

Donations

Quasar Framework is an open-source MIT-licensed project made possible due to the generous contributions by sponsors and backers. If you are interested in supporting this project, please consider the following:

8 hours ago
quasar

@quasar/app-webpack-v4.0.0-beta.11

Changes

  • fix(app-webpack): build fails with latest cordova-ios #17138
  • fix(app-webpack): fallback on extracting webpack version (like with pnpm managed project + link)

Donations

Quasar Framework is an open-source MIT-licensed project made possible due to the generous contributions by sponsors and backers. If you are interested in supporting this project, please consider the following: