BabylonJS/Babylon.js
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1 days ago
Babylon.js

8.53.0

Changes:

  • #17970: FrameGraph: process the custom render targets defined at scene level
  • #17971: Viewer: Fix async timing bugs with SSAO
  • #17966: [PG] Phantom files in some scenarios
  • #17960: Inspector v2: Fix setting the active camera when a frame graph is used at scene level
  • #17969: [code-simplifier] Simplify IsLightSupported method by removing redundant else keywords
  • #17967: Fix clusteredLighting bug when setting depthSlices to a value below initial value
  • #1: Object has no method 'createSphere'
  • #17965: [NPE] Removing fresnel block
  • #17964: [NPE] Updating logic for camera zoom on small meshes
  • #17961: Copilot code review instructions to detect missing extension imports
See More
  • #17963: Inspector v2: Fix race conditions in back compat for entity selection and property pane highlighting
  • #17962: Fix files that rely on an extension that they do not import
  • #17957: Group all OpenPBR properties together
  • #17959: Add Intensity to spotLightProperties
  • #17958: Rendering Pipelines: add a isReady method to SSR and SSAO2 pipelines
  • #17956: [GeospatialCamera] Fix keyboard input DPR bug and expose overrideable up vector calc
  • #17934: Highlight Layer: Ensure that the highlight layer works well with custom use of the stencil buffer
  • #17953: Fix VSCode MCP error: Remove github aw MCP from VSCode config
  • #17954: Inspector v2: Call registerBuiltInLoaders in quick create
  • #17955: [InspectorV2] Fix console warn from duplicate labels
  • #17952: NullEngine: createTexture: added buffer to internal texture
  • #17943: [NPE] Removing Ramp/Remap
  • #17948: [NPE] Fixing number math block
  • #17950: WebGPU: Fix crash when enabling reflection fresnel and falloff in the background material
  • #17949: WebGPU: Fix wrong buffer capacity
  • #33: Avoid usage of canvas if already POT texture
  • #17951: Fix some issues in the audio V2 code
  • #17946: Viewer: Shadow bug fixes

This list of changes was auto generated.

2 days ago
Babylon.js

8.52.1

Changes:

  • #17945: Code Simplification Agent: don't run in forks
  • #17942: Fixing bug deserializing vectors for particles
  • #17941: Code Simplification Agent: workaround for CRLF issue that was preventing PRs from being generated
  • #17939: WebGPU: Fix crash when using SSAO with materials using needDepthPrePass
  • #17937: Fix discrepancy between gpu and cpu particles
  • #17936: Animation Retargeting: add a new fixGroundReferenceDynamicRefNode option
  • #17935: Thin instances: Simplify use of thinInstancePartialBufferUpdate
  • #17938: Standard Material: Fix crash when enabling emissive as illumination in WebGPU
  • #17929: Fix a few issues with teleport and popup
  • #17926: Animation retargeting: support retargeting bones not linked to transform nodes
See More
  • #17931: GS and gizmo fixes
  • #17933: Inspector v2: Fix angle/rotation property editing
  • #17930: Shader compilation: Fix wrong shader processor state when an effect is compiled
  • #17927: Inspector v2: Allow property polling instead of interception
  • #17925: [Graph tools] Fixing one pixel bug in nodes rendering

This list of changes was auto generated.

8 days ago
Babylon.js

8.52.0

Changes:

  • #17921: [InspectorV2] Fix spinbutton regression and precision bug
  • #17924: Fix code simplification agent
  • #17915: Textures: Fix parsing of texture
  • #17916: [InspectorV2] Fix various ACE bugs
  • #17917: [InspectorV2] Fix errors in console
  • #17920: [NPE] Changing overflow to wrap
  • #17914: [NPE] Using Lerp instead of Random for initial color
  • #17912: Inspector v2: Entity as object (instead of unknown)
  • #17913: Add agentic workflow code-simplifier
  • #17911: Bump ajv from 8.12.0 to 8.18.0
See More
  • #2482: hack for ios
  • #2444: nightly
  • #2217: Add slider support to GUI
  • #2507: 3.0.0
  • #2508: Enables to display all render target texture properly in inspector
  • #2487: PBR UV Optim
  • #2472: Nightly
  • #2457: Fix Refraction Matrix
  • #2467: NPM build for RC
  • #2449: Add new paramter to createDefaultSkybox
  • #17909: Fix focus mode for framge in node graphs
  • #17907: Mesh: Optimize instance data access in WebGL
  • #17864: fix (xr): Avoid tainting the mono scene UBO with stereo and vice versa
  • #17906: [Fix] Update gaussianSplattingMaterial
  • #17908: Inspector v2: Fix child window on Firefox (and other non-chromium browsers)

This list of changes was auto generated.

13 days ago
Babylon.js

8.51.2

Changes:

  • #17904: Moving properties to an extra object to avoid V8 de-optimization
  • #4: Enable High DPI display support.
  • #5: Where are the samples source code?
  • #17902: Inspector v2: Fix es6 package and other bug fixes
  • #17895: More linting warnings removed
  • #17901: Inspector v2: Reduce perf overhead in default idle state

This list of changes was auto generated.

14 days ago
Babylon.js

8.51.1

Changes:

  • #17892: Havok + FloatingOrigin: Dynamic re-regioning
  • #17885: Animations: add support for animation retargeting
  • #17887: Gaussian Splatting GPU Picking
  • #36: Add context lost and restore support.

This list of changes was auto generated.

15 days ago
Babylon.js

8.51.0

Changes:

  • #17893: Inspector v2: Scene Explorer entity commands for associated tool (e.g. NME, NGE, GUI Editor, etc.)
  • #17891: [GeospatialCamera] Simplify handedness calculation
  • #17890: [InspectorV2] Add link to created entity in QuickCreation tool
  • #17889: [InspectorV2] Incorporate copy button into the 'edit' mode used for pinning/hiding
  • #17888: Adding the last visual tests for particles
  • #17884: Inspector v2: Settings service cleanup
  • #17879: Particle modes tests
  • #17880: Add solid color Gaussian splatting material plugin
  • #26: Implement skeleton/skinned animation
  • #17886: [EngineInstrumentation] Fix double-count bug
See More
  • #10: Lowercase and Unix
  • #17883: Simplify placeholder regex further
  • #17882: Stop and cleanup underlying WebAudio microphone stream node on dispose
  • #17872: Gaussian Splatting raise limit for number of compound splat parts
  • #17858: 3MF Support
  • #17881: Replace regex that is breaking our test:escheck script
  • #17876: Particles effects
  • #17877: Restore Epsilon to let

This list of changes was auto generated.

16 days ago
Babylon.js

8.50.5

Changes:

  • #17875: Adding particle animation tests
  • #17857: Inspector: publicly accessible gizmo state via GizmoService
  • #17866: [InspectorV2] Accordion property pin/hide fixes
  • #17873: Playground: disable type checking in ts-loader
  • #17870: Lint cleanup
  • #17855: Remaining WGSL conversion for atmosphere
  • #17874: [GeospatialCamera] isDisposed

This list of changes was auto generated.

16 days ago
Babylon.js

8.50.4

Changes:

  • #17869: fix dependabot alert
  • #17861: Inspector v2: Selection outline/highlight
  • #17862: Visual tests for emitters
  • #17867: WebGPU: Fix wrong render target state when not using frame graphs
  • #17820: [GeospatialCamera] Yaw East +90, West -90. Add pointer sensitivity
  • #17865: Add .webp which is already supported to inspector v2 material textures
  • #17868: Remove experimental flag from floatingorigin feature
  • #17815: Havok FloatingOrigin Multi-Region Support
  • #13: Uncaught Error: WebGL not supported, in Chrome
  • #9: Use git tags to denote versions
See More
  • #7: FPS Drops from 60 FPS to 30 FPS
  • #102: Rectangular Textures on a Sphere
  • #97: MirrorTexture clone is wrong
  • #18: Specular emittance from directional light
  • #17451: Geospatial Features (Large World Rendering, Geospatial Camera, 3D Tile Loader)
  • #17863: Fix Bounding Box Renderer did not work when EffectLayer was enabled
  • #36: Add context lost and restore support.
  • #17856: Inspector: collapse/expand options
  • #17860: Inspector v2: Fix regression in hiding properties
  • #17846: Add support for compound gsplat in Depth renderer
  • #17859: [GS] Fix orthographic depth scale
  • #17854: More WGSL conversion for atmosphere
  • #17851: New particles tests for gradients
  • #17852: Trying a different Monaco fix
  • #17853: More WGSL conversion for atmosphere

This list of changes was auto generated.

20 days ago
Babylon.js

8.50.2

Changes:

  • #17850: Fix an issue with static in old versions
  • #17847: ensure joint tracking spheres are created in same scene as the XR session
  • #17849: Fixed issue with animation rendering at small sizes
  • #17843: Inspector v2: Scene explorer hotkeys + delete to dispose
  • #17845: Inspector v2: Blur event resets key state to avoid 'stuck' keys
  • #17837: Inspector v2: Addressing numeric input and entity selector user feedback

This list of changes was auto generated.

20 days ago
Babylon.js