BabylonJS/Babylon.js
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4 days ago
Babylon.js

8.31.0

Changes:

  • #17256: Inspector v2: When used in Playground, drive the inspector theme from the Playground theme
  • #17254: FrameGraph: Add support for the sharpen post process
  • #17252: Inspector v2: New pane tab list
  • #17253: FrameGraph: Add support for the screen space curvature post process
  • #17250: Inspector v2: UX pass

This list of changes was auto generated.

5 days ago
Babylon.js

8.30.5

Changes:

  • #17251: Background material: Fix blur not taken into account
  • #17249: viewer change _updateSSAOPipeline to protected
  • #17248: FrameGraph: Add support for convolution post-process
  • #17200: KHR_materials_openpbr
  • #17246: NavPluginv V2 fix
  • #17240: Gaussian Splatting Inspector V2

This list of changes was auto generated.

6 days ago
Babylon.js

8.30.4

Changes:

  • #17245: Adding dispose for player
  • #17244: glTF Exporter: Subset all indices arrays
  • #17241: glTF Exporter: Missing start offset
  • #17237: glTF Exporter: Fix spec-gloss conversion
  • #17243: SFE: Context menu to allow removing all custom block definitions
  • #17242: FrameGraph: miscellaneous
  • #17238: [Fluent/InspectorV2] ColorPicker bug fix / styling updates
  • #17236: [InspectorV2] Texture preview component
  • #17239: Navpluginv2 3
  • #17235: glTF Exporter: Fix ArcRotateCamera export
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  • #16708: glTF Exporter: Fixes and clean-up for camera rotations
  • #17234: Fix floating origin bugs causing meshes to not be properly offset
  • #101: Drawing a Line
  • #17233: Viewer: Fix lighting regression now that we use PBRMaterial by default
  • #17229: Navpluginv2 3
  • #17219: TextureTools: Export WhenTextureReadyAsync
  • #17212: GS SOG
  • #17230: NPE: Add support for cameraPosition, Fresnel and Initial Direction
  • #17232: Inspector v2: Various fixes and cleanup
  • #17231: Remove the hard dependency to Color in MaterialHelper.functions
  • #17227: Texture: Update _delayedOnLoad for updateUrl()
  • #17226: Prevent WebGL error 'GL_INVALID_OPERATION: glDrawElements: Insufficient buffer size'
  • #17225: Navpluginv2 2
  • #17224: Adding support for text alignment attributes
  • #17223: Atmosphere updates

This list of changes was auto generated.

11 days ago
Babylon.js

8.30.1

Changes:

  • #17222: Navpluginv2 2
  • #17218: FrameGraph: add support for screenshots
  • #17221: Inspector v2: More shared component exports

This list of changes was auto generated.

11 days ago
Babylon.js

8.29.2

Changes:

  • #17220: Inspector v2: Improve configurability of theme mode and extension feeds
  • #17217: [Fluent / InspectorV2] First round of UX feedback
  • #17215: viewer: fix imageProcessingConfiguration condition with ssao
  • #17214: Revert "Playground Editor V2: Multi-file, ES modules, NPM Support"
  • #17175: Playground Editor V2: Multi-file, ES modules, NPM Support

This list of changes was auto generated.

12 days ago
Babylon.js

8.29.1

Changes:

  • #17199: gltfLoader: fully respect the skipMaterials flag
  • #17213: GUI 2D fix: properly restore context state after measure
  • #17197: Internally expose _panningEpsilon and _rotationEpsilon which are used to calculate inertial limit
  • #17175: Playground Editor V2: Multi-file, ES modules, NPM Support
  • #17185: KHR_materials_clearcoat_ior extension support
  • #17209: Navpluginv2 2
  • #17210: Allow MSDF users to provide their layout engine
  • #17208: FrameGraph: Allow custom output texture size
  • #17186: Viewer : Add default metarial and ssao
  • #17201: OpenPBR and geometryBufferRenderer
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  • #17206: Clustered lights: Fix crash when disposing lights
  • #17207: GPU particle system: Reset actual frame when starting the particle system
  • #17205: glTF Exporter: Switch to emissiveIntensity for KHR_materials_emissive_strength
  • #14915: Update glTF animation pointer property tree
  • #17202: fix typo in camera.ts
  • #17203: SSAO2 and motion blur: Fix for use in multi-viewports scenario
  • #17035: NavigationPluginV2 addon
  • #203: Add typescript support in gulp building process.
  • #209: setPhysicsState
  • #270: Fix to the parseURL function so it works when using hash based paths.
  • #213: BABYLON.ExecuteCodeAction lacks current object reference
  • #248: Fixed ray creation when the devicePixelRatio is not equals to 1. This PR ...
  • #244: Fix bug with world variable
  • #17182: FrameGraph: Add support for clustered lights
  • #17198: Inspector v2: Embed mode
  • #17192: Geospatial Camera
  • #11: Support Float32Array in Matrix instead of Matrix.
  • #17196: Geometry: Preserve VB types on copy
  • #17195: OpenPBR: Fix albedo sampler name

This list of changes was auto generated.

18 days ago
Babylon.js
18 days ago
Babylon.js

8.28.3

Changes:

  • #17193: Fix OpenPBR regression
  • #17191: NME/SFE: Update UI to support ImageSourceBlock
  • #17190: SmartFilterTextureBlock: Support ImageSourceBlock input
  • #17187: Fix layout shift when modifying textBlock text
  • #162: Shadow map improvement on pack method
  • #17189: NME/SFE: Add UI section and namespace field
  • #17180: Material: Add support for clustered lights to node materials
  • #17183: Add floatingOriginMode to the scene
  • #17177: Create abstraction layer over the inspector gizmo layer
  • #17184: Viewer: Switch back to webgpu by default

This list of changes was auto generated.

20 days ago
Babylon.js

8.28.2

Changes:

  • #17174: Inspector v2: Add exports for inspector and shared ui components needed for extending inspector features
  • #16773: OpenPBRMaterial (including loading and exporting glTF)
  • #17181: missing splat normalization
  • #17179: Fix addons path alias in tsconfig
  • #17178: Disable chunking for umd builds
  • #17170: [InspectorV2] Pass step to vectorPropertyLine, wordwrap on info label, fix doclink, cleanup atmosphereV2Properties
  • #17173: Introduce vector length and local variable blocks
  • #17176: FrameGraph: Fix shadows not disappearing when mesh disposed
  • #17168: OBJFileLoader: Update defaults for missing mesh attributes
  • #17172: Add scale mode as a float for NPE creation + dynamic update support f…
See More
  • #17171: Inspector v2: Fix a couple property pane bugs
  • #17169: FrameGraph: Ignore lights that cannot cast shadows in ObjectRendererTask
  • #17166: Viewer3D: Fix shadows not displayed in WebGPU
  • #17165: [InspectorV2] Atmosphere Properties
  • #17167: Add correct g-tag for NPE

This list of changes was auto generated.

25 days ago
Babylon.js

8.28.0

Changes:

  • #17163: Fixing bug with text size calculation
  • #17164: KTX2Container: Use ScriptBaseUrl for WasmBaseUrl
  • #17162: Smart Filter Debugger: Fix CSS issue when host has custom body tag styles, fix VSCode module resolution
  • #17154: Draco: Update globalThis definitions in Draco modules
  • #17161: Remove unused varyings in Particles shaders
  • #17158: Tools: Check IsAbsoluteUrl
  • #17159: Avoid type error when updating WebXRCamera reference space
  • #261: bones
  • #17160: Screenshots: Add a clearWithSceneColor parameter to CreateScreenshot
  • #17157: Screenshots: Add comment regarding concurrent screenshots
See More
  • #17151: WebGL: Fix empty mipmaps for compressed textures

This list of changes was auto generated.