BabylonJS/Babylon.js
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3 days ago
Babylon.js

8.45.3

Changes:

  • #17640: Fix localVariableBlock
  • #17642: [GeospatialCamera] Update pinchToZoom to zoom towards center of pinch and be more forgiving of slow gestures
  • #17641: Do not attempt fallback when audio parameter setValueCurveAtTime fails
  • #17635: [NPE] Billboard support
  • #4: Enable High DPI display support.
  • #3: Add Color tint support to Sprite and Layer
  • #1: Object has no method 'createSphere'
  • #17639: [NPE] Adds blocks for Pow and Dot operations

This list of changes was auto generated.

3 days ago
Babylon.js

8.45.2

Changes:

  • #17629: Update WebXR controllers to use physics V2
  • #13852: [XR] Port XR's physics support to Physics architecture v2
  • #17637: Engine: Fix crash when debug marker functions are not defined
  • #17636: Fix npe package dependencies
  • #17562: Inspector V2: fully support PBR materials
  • #17633: [NPE] Add support for remap color and alpha
  • #3: Add Color tint support to Sprite and Layer
  • #17632: Prevent ParticleCondition to use particle flow
  • #17631: [GeospatialCamera] Export geospatialcamerakeyboardinput
  • #17611: Remove concurrently package
See More
  • #17630: [NPE] Adding sprite cell change speed
  • #2: trying to run babylon.js from jsfiddle results in error
  • #17626: [Fluent/InspectorV2] Fix nullable ColorPropertyLine and BoundProperty rerender breaking shared component updates
  • #17608: [NPE] Add support for migrating ramp
  • #7: FPS Drops from 60 FPS to 30 FPS
  • #17623: Prevent scene events during babylon file container loading

This list of changes was auto generated.

4 days ago
Babylon.js

8.45.0

Changes:

  • #17625: [GeospatialCamera] Rework center/radius calc after zoom to point
  • #17624: [GeospatialCamera] Stop zooming once a rotation motion occurs
  • #17622: [GeospatialCamera] Allow zooming to cursor if already at radiusMin
  • #17621: Light: Add a flag to not add the light to the scene at creation time
  • #17620: Add timeout check on readiness
  • #17616: Inspector v2: Make EntitySelector include editable links
  • #17619: FrameGraph: improve debug marker support
  • #7: FPS Drops from 60 FPS to 30 FPS
  • #17618: Particles: Fix crash when using positionW in NME
  • #17: detachControl not working
See More
  • #17617: [GeospatialCamera] Add collision detection
  • #17451: Geospatial Features (Large World Rendering, Geospatial Camera, 3D Tile Loader)
  • #17615: [GeospatialCamera] FlyToPoint scale by distance instead of radius
  • #17614: [GeospatialCamera] Fix flyToAsync animation
  • #17613: [GeospatialCamera] Update zoomSpeedMultiplier to be based on distance to destination (vs radius). Cleanup zoom / clamping logic
  • #17612: Remove react-contextmenu dependency from Inspector and GUI Editor (and references from other packages)
  • #17607: SFE: Replace react-contextmenu dependency w fluent contextMenu from sharedUi
  • #17610: TAA: Fix crash when using materials that don't support plugins
  • #17609: Fix Inspector v2 layout regression in Playground and Sandbox
  • #17603: Inspector v2: Improve overlay mode
  • #17606: [NPE] Clone reference values when migrating
  • #17559: [Inspector V2] Particle system properties

This list of changes was auto generated.

7 days ago
Babylon.js

8.44.1

Changes:

  • #17605: [NPE] Adding support for sprites and textures changes
  • #6: Apply animation and animation curves on texture
  • #17603: Inspector v2: Improve overlay mode
  • #17602: Fix unused PLY properties
  • #17601: Fix typos in dynamicTexture.ts comments
  • #17599: Address dependabot alerts

This list of changes was auto generated.

11 days ago
Babylon.js

8.44.0

Changes:

  • #17598: Voxel shadow fixes for interleaved buffers
  • #17376: Voxel shadow fixes for interleaved buffers
  • #17597: Fixed defines where area lights and hemi lights need to checked together
  • #17596: Added extra guards to Area Lights defines to avoid shader compilation.
  • #17593: Meshes: Fix wrong normals after calling updateFacetData
  • #17582: FrameGraph: Support multi-RTT in clear texture and object renderer tasks
  • #17591: SolidParticleSystem: Allow AbstractMesh in the addShape signature
  • #17594: Shadows: Fix artifacts when using PCF and PCSS
  • #17595: Meshes: Fix crash when calling clearCachedData for a transparent mesh
  • #17592: GPUPicker: Added support for bones, morph targets, and VAT

This list of changes was auto generated.

18 days ago
Babylon.js

8.43.0

Changes:

  • #17590: [GeospatialCamera] Use shortest path for yaw flyTo
  • #17589: [GeospatialCamera] Recalculate center only after drag has completed
  • #17586: EXRCubeTexture: Fix spherical harmonics
  • #17584: EXRCubeTexture: Fix spherical harmonics
  • #17588: [GeospatialCamera] Remove Alternate rotation pt
  • #17587: [GeospatialCamera] Fix velocity calculation to be pixel based and not world coordinate based
  • #17585: Rendering: Fix no display when OIT is enabled and there's no transparent meshes in the scene
  • #17581: [GlowLayer] Add an option to set all meshes excluded from the glow layer
  • #17578: Inspector v2: Texture Editor
  • #17568: [Fluent / InspectorV2] Generic EntitySelector component used by materialSelector and nodeSelector. BoundProperty supports defaultValue of null
See More
  • #17579: Make audio parameter ramps more robust
  • #17577: Address feedback from previous PR
  • #17573: Remove variable/setMultiple to match glTF interactivity spec update
  • #17574: GS modification test
  • #17576: Handle non-finite audio parameter values
  • #17575: Clustered lights: fix right handed mode

This list of changes was auto generated.

25 days ago
Babylon.js

8.42.0

Changes:

  • #17572: Fix static sound stop() throwing error in some cases
  • #17571: GS fixes for data reloading
  • #17570: Fix legacy sound regression causing only 1 instance to play at a time
  • #11: Support Float32Array in Matrix instead of Matrix.
  • #17566: Inspector v2: Rework TexturePreview and use it for Sprite properties (preview sprite texture cell)
  • #17567: Fix contrast in drop downs in preview area for node based tools
  • #17557: [Fluent/InspectorV2] UploadTexture and ChooseTexture shared components
  • #17565: Fix SH bands
  • #17564: WebGPU: Fix the snapshot rendering helper when window is resized
  • #17563: Fix IBL Manual setup
See More
  • #17558: GUI: Fix Line layout bug when a connectedControl has a higher zIndex
  • #3: Add Color tint support to Sprite and Layer
  • #17561: GS fix camera direction
  • #17554: Npm Update
  • #17556: [Fluent/InspectorV2] Add popover shared component and use in colorPicker / quickCreateToolsExtension

This list of changes was auto generated.

28 days ago
Babylon.js

8.41.2

Changes:

  • #17544: GS Cleanup + depth renderer + more tests
  • #12: Exporting Materials
  • #17553: FrameGraph: add support for OIT
  • #17552: handle _onOutBusDisposed dynamically to prevent memory leak

This list of changes was auto generated.

2025-12-12 06:54:10
Babylon.js

8.41.1

Changes:

  • #17546: Quick Create Extension for Inspector v2
  • #17549: Havok 1.3.11 update
  • #17550: Smart Filters: add ClampReturnValues debug mode to the optimizer and UI for it in SFE
  • #17537: FrameGraph: remove static imports
  • #17547: Node Material: Add support for offset, scale and rotation to the TriPlanar block
  • #17548: GUI: Add a correctly named highlighterOpacity accessor to the InputText control

This list of changes was auto generated.

2025-12-11 16:05:52
Babylon.js

8.41.0

Changes:

  • #17527: Smart Filter Editor: added fixed size preview option
  • #17257: new feature: importing metadata for animations from gltf extras
  • #17541: Fix sandbox pan behavior when zoomed close to a large model
  • #17543: FrameGraph: optimization of the geometry renderer task
  • #17529: Update eslint to 9.39.1 from 8.57.1
  • #17542: Prep for webgpu support (atmosphere add-on)
  • #17535: no-directory-barrel-imports: also enforce rule for relative paths
  • #17539: Make sure Inspector v2 theme matches Playground theme
  • #17538: Inspector v2: Consume Inspector v2 umd bundle in Sandbox/Playground
  • #17536: GS Fix too frequent update
See More
  • #17533: Add alpha support for splats
  • #17534: Inspector v2: Fix bug where all SceneExplorer sections can't be collapsed when an item is selected

This list of changes was auto generated.