8.31.0
- #17256: Inspector v2: When used in Playground, drive the inspector theme from the Playground theme
- #17254: FrameGraph: Add support for the sharpen post process
- #17252: Inspector v2: New pane tab list
- #17253: FrameGraph: Add support for the screen space curvature post process
- #17250: Inspector v2: UX pass
This list of changes was auto generated.
8.30.5
- #17251: Background material: Fix blur not taken into account
- #17249: viewer change _updateSSAOPipeline to protected
- #17248: FrameGraph: Add support for convolution post-process
- #17200: KHR_materials_openpbr
- #17246: NavPluginv V2 fix
- #17240: Gaussian Splatting Inspector V2
This list of changes was auto generated.
8.30.4
- #17245: Adding dispose for player
- #17244: glTF Exporter: Subset all indices arrays
- #17241: glTF Exporter: Missing start offset
- #17237: glTF Exporter: Fix spec-gloss conversion
- #17243: SFE: Context menu to allow removing all custom block definitions
- #17242: FrameGraph: miscellaneous
- #17238: [Fluent/InspectorV2] ColorPicker bug fix / styling updates
- #17236: [InspectorV2] Texture preview component
- #17239: Navpluginv2 3
- #17235: glTF Exporter: Fix ArcRotateCamera export
See More
- #16708: glTF Exporter: Fixes and clean-up for camera rotations
- #17234: Fix floating origin bugs causing meshes to not be properly offset
- #101: Drawing a Line
- #17233: Viewer: Fix lighting regression now that we use PBRMaterial by default
- #17229: Navpluginv2 3
- #17219: TextureTools: Export WhenTextureReadyAsync
- #17212: GS SOG
- #17230: NPE: Add support for cameraPosition, Fresnel and Initial Direction
- #17232: Inspector v2: Various fixes and cleanup
- #17231: Remove the hard dependency to Color in MaterialHelper.functions
- #17227: Texture: Update _delayedOnLoad for updateUrl()
- #17226: Prevent WebGL error 'GL_INVALID_OPERATION: glDrawElements: Insufficient buffer size'
- #17225: Navpluginv2 2
- #17224: Adding support for text alignment attributes
- #17223: Atmosphere updates
This list of changes was auto generated.
8.30.1
- #17222: Navpluginv2 2
- #17218: FrameGraph: add support for screenshots
- #17221: Inspector v2: More shared component exports
This list of changes was auto generated.
8.29.2
- #17220: Inspector v2: Improve configurability of theme mode and extension feeds
- #17217: [Fluent / InspectorV2] First round of UX feedback
- #17215: viewer: fix imageProcessingConfiguration condition with ssao
- #17214: Revert "Playground Editor V2: Multi-file, ES modules, NPM Support"
- #17175: Playground Editor V2: Multi-file, ES modules, NPM Support
This list of changes was auto generated.
8.29.1
- #17199: gltfLoader: fully respect the skipMaterials flag
- #17213: GUI 2D fix: properly restore context state after measure
- #17197: Internally expose _panningEpsilon and _rotationEpsilon which are used to calculate inertial limit
- #17175: Playground Editor V2: Multi-file, ES modules, NPM Support
- #17185: KHR_materials_clearcoat_ior extension support
- #17209: Navpluginv2 2
- #17210: Allow MSDF users to provide their layout engine
- #17208: FrameGraph: Allow custom output texture size
- #17186: Viewer : Add default metarial and ssao
- #17201: OpenPBR and geometryBufferRenderer
See More
- #17206: Clustered lights: Fix crash when disposing lights
- #17207: GPU particle system: Reset actual frame when starting the particle system
- #17205: glTF Exporter: Switch to emissiveIntensity for KHR_materials_emissive_strength
- #14915: Update glTF animation pointer property tree
- #17202: fix typo in camera.ts
- #17203: SSAO2 and motion blur: Fix for use in multi-viewports scenario
- #17035: NavigationPluginV2 addon
- #203: Add typescript support in gulp building process.
- #209: setPhysicsState
- #270: Fix to the parseURL function so it works when using hash based paths.
- #213: BABYLON.ExecuteCodeAction lacks current object reference
- #248: Fixed ray creation when the devicePixelRatio is not equals to 1. This PR ...
- #244: Fix bug with world variable
- #17182: FrameGraph: Add support for clustered lights
- #17198: Inspector v2: Embed mode
- #17192: Geospatial Camera
- #11: Support Float32Array in Matrix instead of Matrix.
- #17196: Geometry: Preserve VB types on copy
- #17195: OpenPBR: Fix albedo sampler name
This list of changes was auto generated.
8.28.3
- #17193: Fix OpenPBR regression
- #17191: NME/SFE: Update UI to support ImageSourceBlock
- #17190: SmartFilterTextureBlock: Support ImageSourceBlock input
- #17187: Fix layout shift when modifying textBlock text
- #162: Shadow map improvement on pack method
- #17189: NME/SFE: Add UI section and namespace field
- #17180: Material: Add support for clustered lights to node materials
- #17183: Add floatingOriginMode to the scene
- #17177: Create abstraction layer over the inspector gizmo layer
- #17184: Viewer: Switch back to webgpu by default
This list of changes was auto generated.
8.28.2
- #17174: Inspector v2: Add exports for inspector and shared ui components needed for extending inspector features
- #16773: OpenPBRMaterial (including loading and exporting glTF)
- #17181: missing splat normalization
- #17179: Fix addons path alias in tsconfig
- #17178: Disable chunking for umd builds
- #17170: [InspectorV2] Pass step to vectorPropertyLine, wordwrap on info label, fix doclink, cleanup atmosphereV2Properties
- #17173: Introduce vector length and local variable blocks
- #17176: FrameGraph: Fix shadows not disappearing when mesh disposed
- #17168: OBJFileLoader: Update defaults for missing mesh attributes
- #17172: Add scale mode as a float for NPE creation + dynamic update support f…
See More
- #17171: Inspector v2: Fix a couple property pane bugs
- #17169: FrameGraph: Ignore lights that cannot cast shadows in ObjectRendererTask
- #17166: Viewer3D: Fix shadows not displayed in WebGPU
- #17165: [InspectorV2] Atmosphere Properties
- #17167: Add correct g-tag for NPE
This list of changes was auto generated.
8.28.0
- #17163: Fixing bug with text size calculation
- #17164: KTX2Container: Use ScriptBaseUrl for WasmBaseUrl
- #17162: Smart Filter Debugger: Fix CSS issue when host has custom body tag styles, fix VSCode module resolution
- #17154: Draco: Update globalThis definitions in Draco modules
- #17161: Remove unused varyings in Particles shaders
- #17158: Tools: Check IsAbsoluteUrl
- #17159: Avoid type error when updating WebXRCamera reference space
- #261: bones
- #17160: Screenshots: Add a clearWithSceneColor parameter to CreateScreenshot
- #17157: Screenshots: Add comment regarding concurrent screenshots
See More
- #17151: WebGL: Fix empty mipmaps for compressed textures
This list of changes was auto generated.