BabylonJS/Babylon.js
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13 hours ago
Babylon.js

8.15.1

Changes:

  • #16822: GS Flip ply
  • #16835: Implement velocity offset for TAA
  • #16846: Fix static sound disconnect edge case
  • #16843: Add a way to force run paused animatables
  • #16845: gizmo mem leak

This list of changes was auto generated.

23 hours ago
Babylon.js

8.15.0

Changes:

  • #16841: Inspector v2: Handle scene explorer mutations + some bug fixes

This list of changes was auto generated.

1 days ago
Babylon.js

8.14.2

Changes:

  • #16838: Node Editors: Add name input field
  • #16837: shadow are now applied for meshes with parent
  • #16834: remove unnecessary code
  • #16836: Body MotionType stored on plugin side
  • #16825: Inspector v2: Sprites for scene and properties
  • #16833: Htmlmesh rh bb
  • #16832: Fix rh issue with billboard

This list of changes was auto generated.

3 days ago
Babylon.js

8.14.1

Changes:

  • #16831: Fixing a few issues with NPE
  • #16829: GPUParticleSystem serialization and IBL Shadows
  • #16828: Fix build break
  • #16827: Fix Gizmo material leak
  • #16809: Inspector v2: Add skeleton support
  • #16823: ESLint: Allow react hook function naming and allow type only imports from index.
  • #16824: Inspector v2: Allow target to be null or undefined in useProperty (and related functions)
  • #16820: glTF Exporter: Update GLB writing
  • #16821: Updating NPE to right version
  • #16799: Inspector V2: Initial port of the statistics pane
See More
  • #16816: Fix volume fade ramps
  • #16815: [Fluent] Increase BoundProperty type safety, update dropdown to be compatible with new BoundProperty
  • #16819: [Fluent] Scale slider min/max to avoid tick marks
  • #16818: [Fluent] Add QuaternionPropertyLine; route checkboxLineComponent to switch
  • #16790: Inspector v2: Added basic Setup for Lights
  • #16813: Inspector v2: Allow AccordionPane to have default content and use it in DebugService and SettingsService

This list of changes was auto generated.

7 days ago
Babylon.js
8 days ago
Babylon.js

8.13.1

Changes:

  • #16814: Custom irradiance shader hooks
  • #16811: [Fluent] Move useDegrees into RotationVectorPropertyLine; update how dropdown accepts undefined; rename BoundProperty
  • #16808: USDZ Exporter: Cancel root transform and and ignore disabled clearcoat
  • #16812: Rename audio parameter curve option to shape
  • #16810: Fix audio parameter doc comment
  • #16781: Add audio setVolume method with ramp duration and curve shape options
  • #16804: GS SH View Direction
  • #16806: Fix NME PBR default setup
  • #78: DeviceOrientationCamera does not work
  • #16807: Inspector v2: Handle extension install errors
See More
  • #16805: Added allowOtherButtonsDuringDrag flag to PointerDragBehavior
  • #16803: Fix legacyTransluceny typo
  • #16792: Add support for DebugPane and Settings pane for Inspector v2
  • #16802: Refactor pointer selection logic to use continue instead of return
  • #16801: Bounding box Gizmo + non uniform scaling + rotation
  • #16797: Add WebAudio listener fallback implementation
  • #16796: Inspector v2: Add Pane component for common styling of panes
  • #16794: [Fluent] Add new propertyLines, allow for null dropdown, fix colorProperty renderOverlay
  • #16795: Inspector v2: Clear the selected item when it is disposed
  • #16789: Fluent: Add accordion primitive
  • #16788: [Fluent] Add boundproperty, add dropdownpropertyline
  • #16787: Update contributing.md
  • #16786: [Fluent] InputPropertyLine for text and number
  • #16776: Allow debug node for NPE to refresh automatically
  • #16784: Inspector v2: Scene explorer expand tree for selected item and scroll to it if needed
  • #16783: [Fluent/InspectorV2] Add OutlineAndOverlay section to InspectorV2; Add ColorPicker component; Various cleanup
  • #16770: Remove build dev from non-tooling UMD packages and copy their minified files into the expected .js or max.js file
  • #16777: Inspector v2: Add scene node to scene explorer
  • #16779: Increase node memory limit to 8gb when running any commands via npm
  • #16775: Fix logic for mesh matrices in bakeVertexDataSync
  • #304: Blender exporter giving error
  • #16772: Inspector v2: Add support for toggle commands in scene explorer
  • #16774: [Fluent] Various minor style cleanups
  • #16767: Removing custom material variable inside of LineMesh
  • #16771: Inspector v2: Start using new Fluent components from shared-ui-components
  • #16760: Remove dev step from tooling builds (reducing memory pressure) and copy the minified file to a max.js file for backwards compat

This list of changes was auto generated.

14 days ago
Babylon.js

8.13.0

Changes:

  • #16769: [Fluent] Fix switch, add propertylines for text/link, add checkbox
  • #16768: Various fixes for glTF interactivity
  • #16765: Load dominant direction from .env
  • #16766: [Fluent] Add buttonLine, switchPropertyLine; Introduce noCopy mode for tools
  • #16764: Moved to Manifold 3.1.1 (csg2)
  • #16763: Add new utility function to set a camera FOV based on focal length
  • #16762: Fixing issue when cloning LineMesh with CreationOptions
  • #16761: Allow user to globally set the numMaxInfluencers
  • #16709: Introduce new fluent shared components; conditionally load them from existing shared components if useFluent context is true
  • #16759: Reduce build parallelization; update inspector and gui editor package.json to point to minified bundle
See More
  • #16755: Inspector v2: Stub out stats pane
  • #16758: Cleanup declaration generation
  • #16757: Fix global viewport calculations in AdvancedDynamicTexture
  • #16739: Add new Quaternion nodes to flow graph and glTF interactivity
  • #16750: Add option for HalfFloat in vertexAnimationBaker's textureFromBakedVertexData
  • #16754: Inspector v2: Factor react components out of service definitions
  • #16753: Inspector v2: Playground integration fixes
  • #16748: Inspector v2: Add lightweight runtime "instrumentation" helpers and a usage example
  • #16752: Viewer Configurator: Add support for shadow quality "high" (IBL)
  • #16751: NME: Add SmartFilterFragmentOutputBlock
  • #16749: Add faster synchronous method for VAT baking on vertexAnimationBaker
  • #302: Online converter not working
  • #16746: NPE: Fix umd package reference in es6 build command

This list of changes was auto generated.

21 days ago
Babylon.js

8.12.1

Changes:

  • #16745: Restrict inspector inputs to particle system when node based
  • #16742: Inspector v2: Switch some Observable to IReadonlyObservable
  • #16741: Inspector v2: Playground integration
  • #16743: Bump brace-expansion from 1.1.11 to 1.1.12
  • #65: the reflection texture export from blender not in correctly scale
  • #64: blender exporter problem
  • #16718: Introducting the Node Particle Editor!
  • #16738: fix missing morphtarget color attribute
  • #16737: Add support for zoomOn with ArcRotateCamera in Orthographic mode
  • #54: so how do you actually use applyTransform() ?
See More
  • #16732: Inspector v2: Test app
  • #16721: glTF Exporter: Fix light direction calculation
  • #16734: FrameGraph: better support for autoCalcDepthBounds in cascaded shadow generator task
  • #16710: Frame Graph: Add support for autoCalcDepthBounds when frameGraph is defined at scene level
  • #16731: NME: Bubble up build errors
  • #16733: Fix adding dominant direction to env
  • #16729: Introduce interpolation support in NGE texture fetching
  • #16727: Fix UI bug
  • #16726: Fix native pbr shader compilation
  • #16728: Fix regression with TargetCamera.setTarget
  • #16724: Expose the default render material for GPUPicker
  • #16722: Add new features to load EXR without creating a texture
  • #5: Where are the samples source code?
  • #16725: NodeMaterial: Allow gathering defines without mesh
  • #16717: Inspector v2: Sandbox integration
  • #16723: Fixed area light specular calculation

This list of changes was auto generated.

28 days ago
Babylon.js

8.11.0

Changes:

  • #16714: SmartFilterTextureBlock: Uniform metadata and multiple block instance handling
  • #16716: NME SFE: Update block list exclusions
  • #16703: Add dominant direction to env file
  • #16715: WebGPU: Fix wrong display in fast snapshot mode
  • #16708: glTF Exporter: Fixes and clean-up for camera rotations

This list of changes was auto generated.

2025-06-04 06:45:58
Babylon.js

8.10.1

Changes:

  • #16713: ThinTexture now respects wrapU/V/R previously applied to the InternalTexture it wraps
  • #16712: Viewer: Add missing element event for shadows config
  • #16711: Viewer Configurator: Add shadows to Viewer Configurator
  • #16636: Inspector v2 foundation + some partial impl + stubs
  • #16710: Frame Graph: Add support for autoCalcDepthBounds when frameGraph is defined at scene level
  • #16707: Viewer: Switch from ShadowOnlyMaterial to BackgroundMaterial
  • #16696: Viewer IBL shadow fixes
  • #16706: glTF interactivity extension updates
  • #16705: Fix inspector bugs where animation target name gets cut off and clicking on it does not link to target
  • #16704: Add AudioEngineV2 sound clone method
See More
  • #16699: shape accessor for CharacterController
  • #16697: Rh test
  • #16702: Add IReadonlyObservable (interface for receiver side of Observable)
  • #16701: Fix nasty bug
  • #16700: Optimization for NME: teleports will do nothing if the input node is …
  • #16691: RH camera fixes
  • #1: Object has no method 'createSphere'
  • #16694: Fix incorrect rotation in billboard mode RH
  • #16695: NME: Consolidate SFE mode logic into SmartFilterTextureBlock
  • #16687: Fix compile error for WebGPU and animated meshes
  • #16688: Add loading support for EXT_materials_specular_edge_color
  • #16686: Add functions to clear IBL shadow casters
  • #16689: Removing file commited by mistake

This list of changes was auto generated.