8.15.1
- #16822: GS Flip ply
- #16835: Implement velocity offset for TAA
- #16846: Fix static sound disconnect edge case
- #16843: Add a way to force run paused animatables
- #16845: gizmo mem leak
This list of changes was auto generated.
8.15.0
- #16841: Inspector v2: Handle scene explorer mutations + some bug fixes
This list of changes was auto generated.
8.14.2
- #16838: Node Editors: Add
name
input field - #16837: shadow are now applied for meshes with parent
- #16834: remove unnecessary code
- #16836: Body MotionType stored on plugin side
- #16825: Inspector v2: Sprites for scene and properties
- #16833: Htmlmesh rh bb
- #16832: Fix rh issue with billboard
This list of changes was auto generated.
8.14.1
- #16831: Fixing a few issues with NPE
- #16829: GPUParticleSystem serialization and IBL Shadows
- #16828: Fix build break
- #16827: Fix Gizmo material leak
- #16809: Inspector v2: Add skeleton support
- #16823: ESLint: Allow react hook function naming and allow type only imports from index.
- #16824: Inspector v2: Allow target to be null or undefined in useProperty (and related functions)
- #16820: glTF Exporter: Update GLB writing
- #16821: Updating NPE to right version
- #16799: Inspector V2: Initial port of the statistics pane
See More
- #16816: Fix volume fade ramps
- #16815: [Fluent] Increase BoundProperty type safety, update dropdown to be compatible with new BoundProperty
- #16819: [Fluent] Scale slider min/max to avoid tick marks
- #16818: [Fluent] Add QuaternionPropertyLine; route checkboxLineComponent to switch
- #16790: Inspector v2: Added basic Setup for Lights
- #16813: Inspector v2: Allow AccordionPane to have default content and use it in DebugService and SettingsService
This list of changes was auto generated.
8.13.1
- #16814: Custom irradiance shader hooks
- #16811: [Fluent] Move useDegrees into RotationVectorPropertyLine; update how dropdown accepts undefined; rename BoundProperty
- #16808: USDZ Exporter: Cancel root transform and and ignore disabled clearcoat
- #16812: Rename audio parameter
curve
option toshape
- #16810: Fix audio parameter doc comment
- #16781: Add audio
setVolume
method with ramp duration and curve shape options - #16804: GS SH View Direction
- #16806: Fix NME PBR default setup
- #78: DeviceOrientationCamera does not work
- #16807: Inspector v2: Handle extension install errors
See More
- #16805: Added allowOtherButtonsDuringDrag flag to PointerDragBehavior
- #16803: Fix legacyTransluceny typo
- #16792: Add support for DebugPane and Settings pane for Inspector v2
- #16802: Refactor pointer selection logic to use continue instead of return
- #16801: Bounding box Gizmo + non uniform scaling + rotation
- #16797: Add WebAudio listener fallback implementation
- #16796: Inspector v2: Add Pane component for common styling of panes
- #16794: [Fluent] Add new propertyLines, allow for null dropdown, fix colorProperty renderOverlay
- #16795: Inspector v2: Clear the selected item when it is disposed
- #16789: Fluent: Add accordion primitive
- #16788: [Fluent] Add boundproperty, add dropdownpropertyline
- #16787: Update contributing.md
- #16786: [Fluent] InputPropertyLine for text and number
- #16776: Allow debug node for NPE to refresh automatically
- #16784: Inspector v2: Scene explorer expand tree for selected item and scroll to it if needed
- #16783: [Fluent/InspectorV2] Add OutlineAndOverlay section to InspectorV2; Add ColorPicker component; Various cleanup
- #16770: Remove build dev from non-tooling UMD packages and copy their minified files into the expected .js or max.js file
- #16777: Inspector v2: Add scene node to scene explorer
- #16779: Increase node memory limit to 8gb when running any commands via npm
- #16775: Fix logic for mesh matrices in bakeVertexDataSync
- #304: Blender exporter giving error
- #16772: Inspector v2: Add support for toggle commands in scene explorer
- #16774: [Fluent] Various minor style cleanups
- #16767: Removing custom material variable inside of LineMesh
- #16771: Inspector v2: Start using new Fluent components from shared-ui-components
- #16760: Remove dev step from tooling builds (reducing memory pressure) and copy the minified file to a max.js file for backwards compat
This list of changes was auto generated.
8.13.0
- #16769: [Fluent] Fix switch, add propertylines for text/link, add checkbox
- #16768: Various fixes for glTF interactivity
- #16765: Load dominant direction from .env
- #16766: [Fluent] Add buttonLine, switchPropertyLine; Introduce noCopy mode for tools
- #16764: Moved to Manifold 3.1.1 (csg2)
- #16763: Add new utility function to set a camera FOV based on focal length
- #16762: Fixing issue when cloning LineMesh with CreationOptions
- #16761: Allow user to globally set the numMaxInfluencers
- #16709: Introduce new fluent shared components; conditionally load them from existing shared components if useFluent context is true
- #16759: Reduce build parallelization; update inspector and gui editor package.json to point to minified bundle
See More
- #16755: Inspector v2: Stub out stats pane
- #16758: Cleanup declaration generation
- #16757: Fix global viewport calculations in AdvancedDynamicTexture
- #16739: Add new Quaternion nodes to flow graph and glTF interactivity
- #16750: Add option for HalfFloat in vertexAnimationBaker's textureFromBakedVertexData
- #16754: Inspector v2: Factor react components out of service definitions
- #16753: Inspector v2: Playground integration fixes
- #16748: Inspector v2: Add lightweight runtime "instrumentation" helpers and a usage example
- #16752: Viewer Configurator: Add support for shadow quality "high" (IBL)
- #16751: NME: Add SmartFilterFragmentOutputBlock
- #16749: Add faster synchronous method for VAT baking on vertexAnimationBaker
- #302: Online converter not working
- #16746: NPE: Fix umd package reference in es6 build command
This list of changes was auto generated.
8.12.1
- #16745: Restrict inspector inputs to particle system when node based
- #16742: Inspector v2: Switch some Observable to IReadonlyObservable
- #16741: Inspector v2: Playground integration
- #16743: Bump brace-expansion from 1.1.11 to 1.1.12
- #65: the reflection texture export from blender not in correctly scale
- #64: blender exporter problem
- #16718: Introducting the Node Particle Editor!
- #16738: fix missing morphtarget color attribute
- #16737: Add support for zoomOn with ArcRotateCamera in Orthographic mode
- #54: so how do you actually use applyTransform() ?
See More
- #16732: Inspector v2: Test app
- #16721: glTF Exporter: Fix light direction calculation
- #16734: FrameGraph: better support for autoCalcDepthBounds in cascaded shadow generator task
- #16710: Frame Graph: Add support for autoCalcDepthBounds when frameGraph is defined at scene level
- #16731: NME: Bubble up build errors
- #16733: Fix adding dominant direction to env
- #16729: Introduce interpolation support in NGE texture fetching
- #16727: Fix UI bug
- #16726: Fix native pbr shader compilation
- #16728: Fix regression with TargetCamera.setTarget
- #16724: Expose the default render material for GPUPicker
- #16722: Add new features to load EXR without creating a texture
- #5: Where are the samples source code?
- #16725: NodeMaterial: Allow gathering defines without mesh
- #16717: Inspector v2: Sandbox integration
- #16723: Fixed area light specular calculation
This list of changes was auto generated.
8.11.0
- #16714: SmartFilterTextureBlock: Uniform metadata and multiple block instance handling
- #16716: NME SFE: Update block list exclusions
- #16703: Add dominant direction to env file
- #16715: WebGPU: Fix wrong display in fast snapshot mode
- #16708: glTF Exporter: Fixes and clean-up for camera rotations
This list of changes was auto generated.
8.10.1
- #16713: ThinTexture now respects wrapU/V/R previously applied to the InternalTexture it wraps
- #16712: Viewer: Add missing element event for shadows config
- #16711: Viewer Configurator: Add shadows to Viewer Configurator
- #16636: Inspector v2 foundation + some partial impl + stubs
- #16710: Frame Graph: Add support for autoCalcDepthBounds when frameGraph is defined at scene level
- #16707: Viewer: Switch from ShadowOnlyMaterial to BackgroundMaterial
- #16696: Viewer IBL shadow fixes
- #16706: glTF interactivity extension updates
- #16705: Fix inspector bugs where animation target name gets cut off and clicking on it does not link to target
- #16704: Add AudioEngineV2 sound
clone
method
See More
- #16699: shape accessor for CharacterController
- #16697: Rh test
- #16702: Add IReadonlyObservable (interface for receiver side of Observable)
- #16701: Fix nasty bug
- #16700: Optimization for NME: teleports will do nothing if the input node is …
- #16691: RH camera fixes
- #1: Object has no method 'createSphere'
- #16694: Fix incorrect rotation in billboard mode RH
- #16695: NME: Consolidate SFE mode logic into SmartFilterTextureBlock
- #16687: Fix compile error for WebGPU and animated meshes
- #16688: Add loading support for EXT_materials_specular_edge_color
- #16686: Add functions to clear IBL shadow casters
- #16689: Removing file commited by mistake
This list of changes was auto generated.