hajimehoshi/ebiten
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Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

  • Windows
  • macOS
  • Linux
  • FreeBSD
  • Android (Cgo required)
  • iOS (Cgo required)
  • WebAssembly
  • Nintendo Switch (Cgo required)
  • Xbox (Cgo required) (Xbox support is limited and not available to everyone. Negotiations are currently underway to make it accessible to all.)

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

AI coding agents

If you use an AI coding agent to write or modify Ebitengine code or applications, point it at the skills directory, which holds skills for working with this repository.

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution 4.0.

Ebitengine bundles third-party libraries. See NOTICE.md for their licenses.

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A dead simple 2D game engine for Go
最后更新于  23 hours ago