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4 days ago
pixijs

v8.1.2

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https://github.com/pixijs/pixi.js/compare/v8.1.1...v8.1.2

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18 days ago
pixijs

v8.1.1

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https://github.com/pixijs/pixi.js/compare/v8.1.0...v8.1.1

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2024-04-09 21:24:37
pixijs

v8.1.0

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https://github.com/pixijs/pixi.js/compare/v8.0.5...v8.1.0

🚨 NOTE 🚨

In this update, we've opted to switch the default renderer from WebGPU to WebGL when utilizing autoDetectRenderer. This decision stems from a few reports highlighting inconsistent behavior with WebGPU across various browsers. While we're enthusiastic about WebGPU, browser compatibility still needs to mature.

By defaulting to WebGL, we are aiming to ensure a smoother and more consistent experience for the majority of users, minimizing the potential for disruptions.

This change should be seamless transition for most users and If you still want to use the WebGPU renderer then you can easily do so:

await app.init({
    // ... other renderer options    
    preference: 'webgpu'
})

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2024-04-03 00:11:09
pixijs

v8.0.5

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https://github.com/pixijs/pixi.js/compare/v8.0.4...v8.0.5

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2024-03-22 23:52:29
pixijs

v8.0.4

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https://github.com/pixijs/pixi.js/compare/v8.0.3...v8.0.4

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2024-03-21 22:58:30
pixijs

v8.0.3

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https://github.com/pixijs/pixi.js/compare/v8.0.2...v8.0.3

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2024-03-21 03:51:09
pixijs

v7.4.2

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https://github.com/pixijs/pixi.js/compare/v7.4.0...v7.4.2

🐛 Fixed

  • Fix: Worker ReferenceError in Node.js (#10227) @SuperSodaSea
  • Fix: ICanvasRenderingContext2D extending letterSpacing (#10338) @bigtimebuddy
  • Fix: Assets resolver priorities and compressed texture support in Spritesheet (#10217) @ddenisyuk
  • Fix: Compressed textures priorities (#10218) @ddenisyuk

🧹 Chores

  • Chore: Updated example for PIXI.Geometry (#10225) @himakhaitan
  • Chore: Update readme links (#10245) @bigtimebuddy
  • Chore: Create v7.x dist-tag to not overwrite latest (#10272) @bigtimebuddy
2024-03-14 01:11:25
pixijs

v8.0.2

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https://github.com/pixijs/pixi.js/compare/v8.0.1...v8.0.2

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