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24 days ago
engine

v2.17.2

Fixes

  • Preserve blend state in drawQuadWithShader / RenderPassQuad by @mvaligursky in #8535
  • Fix double decrement of octree file ref counts on entity disable by @mvaligursky in #8537
  • Use y-first approach in Compute.calcDispatchSize to minimize wasted workgroups by @mvaligursky in #8538

Contributors

  • @mvaligursky

Full Changelog: https://github.com/playcanvas/engine/compare/v2.17.1...v2.17.2

27 days ago
engine

v2.17.1

Fixes

  • Correct TAA temporal reprojection on WebGPU by @mvaligursky in #8517
  • Reset render pass merge flags each frame in FrameGraph.compile() by @mvaligursky in #8516
  • Prevent division by zero in CAS sharpening shader by @slimbuck in #8532

Examples

  • LodStreaming example has Radial sorting toggle by @mvaligursky in #8515

Contributors

  • @mvaligursky
  • @slimbuck

Full Changelog: https://github.com/playcanvas/engine/compare/v2.17.0...v2.17.1

2026-03-07 00:18:01
engine

v2.17.0

Changes

  • Half-precision (f16) type aliases for WGSL shaders by @mvaligursky in #8439
  • Gaussian Splatting: Use half-precision for spherical harmonics evaluation on WebGPU by @mvaligursky in #8441
  • Add Color Enhance post-processing effect by @mvaligursky in #8443
  • Improve scene texture error messages to mention CameraFrame by @mvaligursky in #8446
  • Global splat budget for scene-wide GSplat LOD management by @mvaligursky in #8444
  • Material.meshInstances change to Set for faster MeshInstance removal by @Maksims in #8451
  • GSplat: GPU-driven sorting and frustum culling pipeline on WebGPU by @mvaligursky in #8453
  • Replace interval texture binary search with instanced quad rendering for GSplat work buffer copy by @mvaligursky in #8456
  • Refactor data texture creation using internal Texture helper by @mvaligursky in #8457
  • Add midtones control to Color Enhance post-effect by @mvaligursky in #8458
  • Improve MiniStats VRAM reporting and graph grouping by @mvaligursky in #8460
  • Only emit written color outputs in WGSL FragmentOutput struct by @slimbuck in #8465
  • Expose WebGPU texture format tier capabilities by @mvaligursky in #8459
  • Use half-precision (f16) in gsplat WGSL shaders by @slimbuck in #8466
  • Skip padding pixels during GSplat sorting and rendering by @mvaligursky in #8471
  • Exclude skinned and morphed mesh instances from batching by @mvaligursky in #8477
  • Interval-based GPU compaction for GSplat rendering by @mvaligursky in #8476
  • Remove double indirection from GSplat rendering by @mvaligursky in #8478
  • Improved error reporting when a bind group value is missing by @mvaligursky in #8479
  • Compact GSplat work buffer format by @mvaligursky in #8480
  • Add BlockAllocator for 1D block memory management by @mvaligursky in #8481
  • Extract NumericIds from PickerId for reusable ID generation by @mvaligursky in #8482
  • Switch gsplat work buffer from row-aligned to pixel-offset layout by @mvaligursky in #8484
  • Use UploadStream for GSplat sort order uploads by @slimbuck in #8487
  • Remove STORAGE_ORDER shader define by @slimbuck in #8488
  • Cache validated FBO configurations in debug builds by @mvaligursky in #8491
  • Per-node block allocation and partial work buffer updates for GSplats by @mvaligursky in #8490
  • Skip pcNodeIndex work buffer stream when GPU sorting is active by @mvaligursky in #8492
  • Optimize GSplat work buffer rebuilds and block allocator fragmentation by @mvaligursky in #8493
  • Add MiniStats stat presets for gsplat stats by @mvaligursky in #8495
  • Expose dracoDecode for decoder reuse by @koteelok in #8470
  • Add frontFace support to render pipeline by @AlexAPPi in #8448
  • Add debug assert for texture upload inside render pass on WebGPU by @mvaligursky in #8504
  • FrontFace follow-up: fix double-flip, remove twoSidedLightingNegScaleFactor, add setDrawStates by @mvaligursky in #8503
  • Estimate total size for unreported assets in SOG progress tracking by @slimbuck in #8502
  • Use half-precision types in bloom downsample/upsample WGSL shaders by @mvaligursky in #8508
  • Improve GSplat LOD system with geometric progression, FOV compensation, and budget balancing fixes by @mvaligursky in #8506
  • Skip CAS HDR conversions for LDR input and use half-precision in WGSL by @mvaligursky in #8509

Fixes

  • Fix chromatic fringing shader undefined behavior with negative values by @mvaligursky in #8438
  • GsplatResourceBase.getTexture needs to be public by @mvaligursky in #8442
  • Inline WGSL resolveCodebook to fix Firefox naga compatibility by @mvaligursky in #8450
  • Refresh texture state when toggling mipmaps by @willeastcott in #8455
  • Fix clustered lighting packed decode stability on Samsung WebGL by @mvaligursky in #8461
  • Fix annotation hotspot sizing by @slimbuck in #8463
  • Fix WebGL readTextureAsync allocating too much memory for outputData by @slimbuck in #8472
  • Prevent setLayout from corrupting interval compaction data by @mvaligursky in #8485
  • Fix frame-rate dependent camera rotation and zoom in CameraControls by @slimbuck in #8494
  • Fix GSplat LOD re-evaluation when params change via frame:ready event by @mvaligursky in #8498
  • Fix WebGPU staging buffer error in non-unified GSplat sorter by @mvaligursky in #8499
  • Fire GSplatSorter 'updated' event immediately for renderNextFrame support by @mvaligursky in #8500
  • Fix MiniStats VRAM subcategories not hiding on collapse by @mvaligursky in #8507

Examples

  • Fix flipbook example playback speed by @mvaligursky in #8505

Contributors

  • @AlexAPPi
  • @koteelok
  • @Maksims
  • @mvaligursky
  • @slimbuck
  • @willeastcott

New Contributors

  • @koteelok made their first contribution in #8470
  • @AlexAPPi made their first contribution in #8448

Full Changelog: https://github.com/playcanvas/engine/compare/v2.16.2...v2.17.0

2026-02-24 20:45:23
engine

v2.16.2

Fixes

  • Fix GsplatResourceBase.getTexture to be public by @mvaligursky in #8442
  • Inline WGSL resolveCodebook to fix Firefox naga compatibility by @mvaligursky in #8450
  • Move clustered packed values out of light struct for Samsung WebGL precision/corruption issues by @mvaligursky in #8461
  • Only emit written color outputs in WGSL FragmentOutput struct by @slimbuck in #8465
  • Fix annotation hotspot sizing by @slimbuck in #8463
  • Fix WebGL readTextureAsync allocating too much memory for output data by @slimbuck in #8472
  • Exclude skinned and morphed mesh instances from batching by @mvaligursky in #8477

Full Changelog: https://github.com/playcanvas/engine/compare/v2.16.1...v2.16.2

2026-02-04 17:51:30
engine

v2.16.1

Fixes

  • Fix chromatic fringing shader undefined behavior with negative values by @mvaligursky in #8438

Full Changelog: https://github.com/playcanvas/engine/compare/v2.16.0...v2.16.1

2026-02-03 22:16:54
engine

v2.16.0

Changes

Fixes

Examples

Full Changelog: https://github.com/playcanvas/engine/compare/v2.15.3...v2.16.0

2026-01-28 23:29:19
engine

v2.15.3

Fixes

  • Revert Fix ElementComponent ‘mousemove’ event firing outside element by @willeastcott in #8413

Full Changelog: https://github.com/playcanvas/engine/compare/v2.15.2...v2.15.3

2026-01-26 22:56:51
engine

v2.15.2

Fixes

  • Fix XrInputSource crash when grip unavailable by @willeastcott in #8389
  • Fix controller models in XR movement example by @willeastcott in #8390
  • Fix XrInputSource JSDoc errors and redundant code by @willeastcott in #8391
  • Fix duplicate XrViews instance and clean up handler in XrManager by @willeastcott in #8392
  • Fix WebXR stereo frustum culling by @willeastcott in #8393
  • Add XrMenu script and example for WebXR hand/controller menus by @willeastcott in #8407
  • Fix account for camera local offset in XrNavigation teleport by @willeastcott in #8409
  • Improve XrControllers script robustness and documentation by @willeastcott in #8410
  • Correct vertex format mismatch when decoding Draco meshes by @willeastcott in #8394

Full Changelog: https://github.com/playcanvas/engine/compare/v2.15.1...v2.15.2

2026-01-12 23:54:13
engine

v2.15.1

Fixes

  • [Fix] ES2020 compatibility for GSplatSortBinWeights worker injection by @mvaligursky in #8373

Full Changelog: https://github.com/playcanvas/engine/compare/v2.15.0...v2.15.1

2026-01-12 21:04:23
engine

v2.15.0

New Features

Fixes

Examples

New Contributors

Full Changelog: https://github.com/playcanvas/engine/compare/v2.14.4...v2.15.0