v4.5.0
Full Changelog: https://github.com/SSShooter/mind-elixir-core/compare/v4.4.3...v4.5.0
- feat: add scaleFit function
- fix: handle direction assignment when moving node bf/aft main node
- fix(dom): improve node removal logic and handle empty wrappers
- refactor(types): change NodeObj from type to interface and enhance documentation
- fix: remove APIs section from multiple language readme files
v4.4.3
- feat: added a new optional parameter, alignment, to MindElixir by @boguan in https://github.com/SSShooter/mind-elixir-core/pull/299
- fix(contextMenu.less): fix context menu visibility by @pano9000 in https://github.com/SSShooter/mind-elixir-core/pull/303
- fix: remove unused options
- @boguan made their first contribution in https://github.com/SSShooter/mind-elixir-core/pull/299
- @pano9000 made their first contribution in https://github.com/SSShooter/mind-elixir-core/pull/303
Full Changelog: https://github.com/SSShooter/mind-elixir-core/compare/v4.4.2...v4.4.3
v4.4.2
- perf: Add support for the default Windows shortcut key for redo(ctrl … by @ycloud in https://github.com/SSShooter/mind-elixir-core/pull/298
- perf: Restrict drag area after canvas is scaled down by @ycloud in https://github.com/SSShooter/mind-elixir-core/pull/297
- fix: deep clone data before initialization
- refactor: prevent interference with mounted target styles
- @ycloud made their first contribution in https://github.com/SSShooter/mind-elixir-core/pull/298
Full Changelog: https://github.com/SSShooter/mind-elixir-core/compare/v4.4.1...v4.4.2