v2.17.2
- Preserve blend state in drawQuadWithShader / RenderPassQuad by @mvaligursky in #8535
- Fix double decrement of octree file ref counts on entity disable by @mvaligursky in #8537
- Use y-first approach in Compute.calcDispatchSize to minimize wasted workgroups by @mvaligursky in #8538
- @mvaligursky
Full Changelog: https://github.com/playcanvas/engine/compare/v2.17.1...v2.17.2