2 hours ago
react-router
5 hours ago
astro

astro@6.4.2

Patch Changes

  • #16889 b94bcfd Thanks @Princesseuh! - Fixes a plugins is not iterable crash when using a pre-6.0 @astrojs/mdx alongside integrations (e.g. Starlight) that set markdown.remarkPlugins, markdown.rehypePlugins, or markdown.remarkRehype.

  • #16878 b9f6bb9 Thanks @fkatsuhiro! - Fixes an issue where on-demand (SSR) dynamic routes would return 404 when a prerendered dynamic route with the same URL pattern was sorted first alphabetically. In production builds with @astrojs/node adapter, if [a_prebuild].astro (prerender=true) came before [b_ssr].astro alphabetically, requests to URLs not in the prerendered route's static paths would 404 instead of falling through to the SSR route. The fix adds fallthrough logic so that when a prerendered dynamic route matches but can't serve the request, Astro tries subsequent matching routes.

6 hours ago
engine

v2.19.0

Breaking changes

  • [BREAKING] Remove HTMLAudioElement fallback from sound system by @willeastcott in #8636
  • [BREAKING] Deprecate GSplatComponent#unified and default it to true by @mvaligursky in #8802

Changes

  • JSDoc whitespace cleanup by @willeastcott in #8616
  • Standardize JSDoc class overviews across components by @willeastcott in #8617
  • Unlink SHADER_ constants in Material.update by @willeastcott in #8621
  • Unlink renderPasses note in CameraComponent by @willeastcott in #8622
  • GSplat local rasterize early-out via precomputed power cutoff by @mvaligursky in #8623
  • Simplify self-referential JSDoc @link tags by @willeastcott in #8624
  • Remove redundant JSDoc @type tags from inferable fields by @willeastcott in #8625
  • Clean up 'Other' category on API reference index by @willeastcott in #8627
  • Read SOG gsplat data directly from source textures by @mvaligursky in #8628
  • Calculate camera aspect ratio in CameraComponent onEnable by @lucaheft in #8632
  • Document both halves of accessor pairs in public API by @willeastcott in #8634
  • Hoist constructor-assigned properties to class fields in src/core and src/platform/input by @willeastcott in #8635
  • Make camera aspect ratio auto-refresh in Camera class by @mvaligursky in #8633
  • Fold gsplat debug AABB flags into debug enum by @mvaligursky in #8637
  • Drop vendor-prefixed Page Visibility API support by @willeastcott in #8638
  • Include GPU vendor/architecture in WebGPU feature log by @mvaligursky in #8642
  • Inline AppBase tick as a class-field arrow by @willeastcott in #8639
  • Move per-frame stats collection from AppBase to ApplicationStats by @willeastcott in #8643
  • Remove dead this.controller references from AppBase and hide Controller class by @willeastcott in #8644
  • Expose device.minSubgroupSize and device.maxSubgroupSize on GraphicsDevice by @mvaligursky in #8645
  • Add WebGPU compute radix sort (4-bit portable + OneSweep NVIDIA) by @mvaligursky in #8620
  • Add WGSL linear_indexing and CAPS_STORAGE_TEXTURE_READ by @mvaligursky in #8648
  • Radix sort facade, indirect mode, and WebGPU subgroup sizing by @mvaligursky in #8647
  • Standardize Layer on class fields with grouped ordering by @willeastcott in #8649
  • Defer WebGPU buffer destruction until submit by @slimbuck in #8652
  • Use texImage2D for gsplat splat-order uploads by @slimbuck in #8656
  • Hybrid raster renderer with compute projector by @mvaligursky in #8658
  • Clarify spotlight cone angles are half-angles by @willeastcott in #8665
  • Align LightComponent with CameraComponent architecture by @willeastcott in #8666
  • Tighten LightComponent JSDoc by @willeastcott in #8667
  • Migrate ComponentData classes to class fields by @willeastcott in #8668
  • Remove redundant constructor assignments in ButtonComponent by @willeastcott in #8669
  • Remove redundant get data() overrides by @willeastcott in #8670
  • Migrate ZoneComponent and ScreenComponent to class fields by @willeastcott in #8671
  • Migrate SpriteComponent state to class fields by @willeastcott in #8672
  • Remove unused _batchGroup field from batched components by @willeastcott in #8673
  • Clean up vestigial Model plumbing on SpriteComponent by @willeastcott in #8674
  • Remove unused JSDoc @import lines by @willeastcott in #8677
  • SpriteAnimationClip class fields, layer typings, and docs by @willeastcott in #8679
  • SpriteAnimationClip name, fps, loop property JSDoc by @willeastcott in #8680
  • Remove unused WebGPU compute perf benchmark by @mvaligursky in #8681
  • Speed up GSplat octree evaluateNodeLods by @mvaligursky in #8683
  • Fuse GSplat budget bucket indices into LOD evaluation by @mvaligursky in #8684
  • Remove raster GPU sort path and sort-key compute by @mvaligursky in #8685
  • Rename GSPLAT_RENDERER_RASTER_HYBRID to RASTER_GPU_SORT by @mvaligursky in #8686
  • Respect gsplat alphaCull on CPU raster and compute paths by @mvaligursky in #8687
  • Remove unused gsplat-material module by @mvaligursky in #8688
  • Exclude StorageBuffer from device.buffers tracking by @slimbuck in #8690
  • Add Scene#gsplatCentersEnabled opt-out for gsplat CPU centers by @mvaligursky in #8691
  • Align ScrollbarComponent with CameraComponent architecture by @willeastcott in #8693
  • Tighten ScrollbarComponent internals by @willeastcott in #8694
  • Handle lostpointercapture as well by @slimbuck in #8696
  • Expose parsed manifest on GSplatOctreeResource by @MattiasVik in #8699
  • TRACEID_BUFFERS trace, example control, and storage buffer debug names by @mvaligursky in #8705
  • Reduce radix sort GPU buffer footprint by @mvaligursky in #8706
  • Add XrBridge for backend-specific WebXR presentation by @mvaligursky in #8712
  • Route XR framebuffer through XrBridge; refresh VR LOD example by @mvaligursky in #8713
  • WebGPU immersive XR presentation by @mvaligursky in #8717
  • WebGPU XR device loss, devicelost events, and graphics binding typings by @mvaligursky in #8719
  • WebGPU AR camera color and syncCameraColorTexture bridge by @mvaligursky in #8720
  • Parallelize engine builds with turbo by @kpal81xd in #8716
  • WebGPU XR depth bridge, examples, and XR camera sync fixes by @mvaligursky in #8721
  • WebGPU multiview frame pass, XR bridge, and clustered lights by @mvaligursky in #8723
  • WebGPU texture-array projection and vr-basic gallery refresh by @mvaligursky in #8724
  • Migrate js builds to esbuild by @kpal81xd in #8722
  • WebGPU fragment shader optimization by @cabanier in #8733
  • Data-driven gating for WGSL built-in inputs by @mvaligursky in #8739
  • Align WGSL and GLSL clustered-light chunks by @mvaligursky in #8740
  • Support for exporting aoMaps and the second UV channels by @tanaydimri in #8728
  • Omit default texCoord in glTF exporter texture info by @mvaligursky in #8741
  • Enable asset load retries by default by @mvaligursky in #8744
  • Tidy ResourceLoader.enableRetry defaults and input handling by @mvaligursky in #8745
  • Dual Color LUT crossfade and lut-grading example by @mvaligursky in #8749
  • Warn when WebGPU or WebXR is used in an insecure context by @mvaligursky in #8752
  • Log uncaptured WebGPU errors by @mvaligursky in #8757
  • Mark platform.visionos as @ignore in JSDoc by @mvaligursky in #8765
  • XrMenu label items, ray picking, always-visible HUD mode by @mvaligursky in #8770
  • Add smooth turn mode to XrNavigation by @mvaligursky in #8771
  • Update examples URL in READMEs to playcanvas.com/examples by @willeastcott in #8772
  • Reuse clear options object in Renderer.clear by @willeastcott in #8776
  • Replace pow(x, 5.0) with multiplies in Schlick Fresnel by @willeastcott in #8774
  • Avoid iterator allocations in Frustum.setFromMat4 by @willeastcott in #8775
  • Avoid per-frame clearVariants in unified material sync by @mvaligursky in #8778
  • Align ScrollViewComponent with CameraComponent architecture by @willeastcott in #8777
  • Add alphaDither property for independent dither strength by @mvaligursky in #8782
  • Expose WGSL unrestricted_pointer_parameters as a device cap by @mvaligursky in #8785
  • Expose WGSL pointer_composite_access as a device cap by @mvaligursky in #8786
  • Expose WGSL packed_4x8_integer_dot_product as a device cap by @mvaligursky in #8787
  • Expose WGSL texture_and_sampler_let as a device cap by @mvaligursky in #8790
  • Make getGuid() part of the public API by @mvaligursky in #8795
  • OneSweep on NVIDIA, indirect bind fix, GSplat bit alignment by @mvaligursky in #8657
  • Expose guid as a public getter by @mvaligursky in #8797
  • WebGPU XR rendering on Apple Vision Pro by @mvaligursky in #8756
  • Release ImageBitmap memory after streamed SOG texture upload by @mvaligursky in #8758

Fixes

  • Fix incorrect JSDoc in public APIs by @willeastcott in #8612
  • Fix more incorrect JSDoc in public APIs by @willeastcott in #8613
  • Fix more incorrect JSDoc in public APIs by @willeastcott in #8614
  • Fix more incorrect JSDoc in public APIs by @willeastcott in #8615
  • Fix JSDoc link warnings for ShaderUtils and GSplatComponent by @willeastcott in #8618
  • Fix url param JSDoc in ResourceHandler and ContainerHandler by @willeastcott in #8619
  • Avoid camera_params redefinition in pickPS by @gameatp in #8640
  • Avoid camera_params redefinition in pickPS (WGSL) by @mvaligursky in #8641
  • Split batches by castShadow and shadowCascadeMask by @mvaligursky in #8650
  • Fix Picker depth clear decoding by @slimbuck in #8651
  • Defer GPU resource destruction for pending commands by @mvaligursky in #8655
  • Fix executeCallback JSDoc type in gsplat-resolve-sh by @willeastcott in #8682
  • Register StorageBuffer for WebGPU device lose/restore by @mvaligursky in #8692
  • Texture#lock allocates when mip level slot is missing by @mvaligursky in #8695
  • Default xrCompatible for WebGL and WebGPU paths by @mvaligursky in #8714
  • TAA resolve premultiplied alpha for transparent clears by @mvaligursky in #8726
  • visionOS MSAA resolve into XR framebuffer by @mvaligursky in #8730
  • Avoid GLSL ES reserved word 'packed' in compact format shader by @mvaligursky in #8737
  • Apply specular factor/color when map is present by @mvaligursky in #8742
  • Include error message context in load failure logs by @mvaligursky in #8743
  • Align projector projection with WebGPU shader uniforms by @mvaligursky in #8662
  • Stereo XR viewport width for hybrid projector by @mvaligursky in #8664
  • Fix renderSceneColorMap/renderSceneDepthMap toggling to false when already set by @MAG-AdrianMeredith in #8731
  • Apply Color LUT in correct sRGB color space by @mvaligursky in #8747
  • Resolve sog texture urls from document base by @kpal81xd in #8754
  • Gate ImageBitmap release on opt-in flag, make it one-shot by @mvaligursky in #8760
  • Fix WebGPU XR stereo viewport and harden vr-lod example by @mvaligursky in #8761
  • Ensure opacity dither fully hides at alpha 0 and fully shows at alpha 1 by @lucaheft in #8767
  • Make writeSortIndirectArgs WGSL helper portable for Firefox WebGPU by @mvaligursky in #8784
  • Fire EVENT_PRECULL after frustum update by @mvaligursky in #8793
  • Stop http retry tail from leaking across unit tests by @mvaligursky in #8794
  • Unified-mode follow-ups (orbit-camera AABB, internal warnings) by @mvaligursky in #8803

Examples

  • Save whole GSplat benchmark page as PNG instead of chart only by @mvaligursky in #8611
  • Viewer: support drag-and-drop of unpacked SOG by @mvaligursky in #8626
  • Keep HIDDEN examples reachable by URL in production builds by @mvaligursky in #8629
  • Overhaul GSplat benchmark example UI and measurement by @mvaligursky in #8660
  • Unified gsplat for annotations and multi-splat by @mvaligursky in #8661
  • GSplat renderer controls and unified orbit fixes by @mvaligursky in #8663
  • Add animated sprite example using SpriteComponent by @willeastcott in #8676
  • Add Camera Frame toggle to portal example by @mvaligursky in #8697
  • Dual-backend shader-material example by @mvaligursky in #8698
  • LOD streaming Debug panel and one-frame texture trace by @mvaligursky in #8702
  • Update examples sidebar styling by @kpal81xd in #8704
  • Scroll landscape controls panel when content overflows by @mvaligursky in #8707
  • Add Gaussian splatting XR category with VR LOD demo by @mvaligursky in #8708
  • Avoid clipping select dropdowns in landscape controls by @mvaligursky in #8715
  • Convert XR examples to AppBase and WebGPU device setup by @mvaligursky in #8725
  • Migrate examples to vite by @kpal81xd in #8729
  • First-person and third-person gsplat examples on Sunnyvale by @mvaligursky in #8736
  • Add splat-portal gaussian-splatting example by @mvaligursky in #8738
  • Allow trycloudflare.com in Vite allowedHosts by @mvaligursky in #8750
  • HTTPS dev mode for mobile / XR testing by @mvaligursky in #8753
  • Inline example runtime urls by @kpal81xd in #8746
  • Streamline HTTPS dev cert workflow by @kpal81xd in #8759
  • Overhaul examples mobile view by @kpal81xd in #8766
  • Support cross-origin example iframes by @kpal81xd in #8768
  • Remove unified toggle from gsplat global-sorting by @mvaligursky in #8780
  • Portal select dropdowns to body by @kpal81xd in #8781
  • Example credits, keybinds, and description overlay by @kpal81xd in #8783
  • Add @credit tags and relax credit field requirements by @mvaligursky in #8800
  • Hide description overlay in fullscreen mode by @mvaligursky in #8801
  • Set unified=false in gsplat-legacy picking example by @mvaligursky in #8804

Engine Dependencies

  • Update all npm dependencies in #8630
  • Update all npm dependencies in #8751
  • Update all npm dependencies in #8799
  • Update all npm dependencies (major) in #8631

Contributors

  • @cabanier
  • @gameatp
  • @kpal81xd
  • @lucaheft
  • @MAG-AdrianMeredith
  • @MattiasVik
  • @mvaligursky
  • @slimbuck
  • @tanaydimri
  • @willeastcott

New Contributors

  • @MattiasVik made their first contribution in #8699
  • @cabanier made their first contribution in #8733
  • @tanaydimri made their first contribution in #8728

Full Changelog: https://github.com/playcanvas/engine/compare/v2.18.2...v2.19.0

7 hours ago
astro

@astrojs/markdown-satteri@0.2.1

Patch Changes

8 hours ago
astro

@astrojs/markdown-satteri@0.2.0

@astrojs/markdown-satteri

0.2.0

Minor Changes

  • #16848 f732f3c Thanks @Princesseuh! - Adds @astrojs/markdown-satteri, a Markdown processor based on Sätteri, a fast Markdown pipeline written in Rust.

    Sätteri is much faster than the default Remark-based processor, and supports a wide range of Markdown features out of the box, without requiring additional plugins. In the future, we plan to make this the default Markdown processor in Astro.

    npm install @astrojs/markdown-satteri
    // astro.config.mjs
    import { satteri } from '@astrojs/markdown-satteri';
    
    export default defineConfig({
      markdown: {
        processor: satteri(),
      },
    });

    Note that this processor currently does not support Prism syntax highlighting, and require using syntaxHighlight: 'shiki' or disabling syntax highlighting altogether for now.

Patch Changes

  • Updated dependencies [f732f3c]:
    • @astrojs/internal-helpers@0.10.0
9 hours ago
next.js

v16.3.0-canary.32

Misc Changes

  • Fix short circuit evaluation of AND / OR in the Turbopack analyzer for string & nullish-related methods: #94159
  • Turbopack: fix instrumentationClientInject with type:module: #94184
  • [test] Add test for static metadata files and generateStaticParams: #93465
  • Align issue triage guidance with automated behavior: #94189

Credits

Huge thanks to @sampoder, @mischnic, @eps1lon, and @timneutkens for helping!

9 hours ago
quasar

@quasar/extras-v2.0.0

Breaking Changes

  • This package is now ESM only
  • Not compatible with @quasar/app-webpack (if using it, stay on q/extras v1)
  • If using @quasar/app-vite v2, please upgrade it to >= 2.6.1 so that your package manager won't complain about incompatibilities.
  • Old versions of icon libs are no longer available; a simple update of the import statements (with each icon lib's latest version) will fix it; the size of this package became unreasonably large, so we dropped:
    • fontawesome v5/6 -> use v7
    • ionicons v5 to v7 -> use v8; ionicons v4 is still available due to being the only one with webfont variant
    • mdi v3 to v6 -> use v7

Non-breaking Changes/Updates

  • material-icons -> v145
  • material-icons-outlined -> v110
  • material-icons-round -> v109
  • material-icons-sharp -> v110
  • material-symbols-outlined -> v341
  • material-symbols-rounded -> v343
  • material-symbols-sharp -> v339
  • roboto-font -> v51
  • roboto-font-latin-ext -> v51
  • Modernized internal build system

Donations

Quasar Framework is an open-source MIT-licensed project made possible due to the generous contributions by sponsors and backers. If you are interested in supporting this project, please consider the following:

9 hours ago
quasar

@quasar/app-vite-v2.6.1

Changes

  • Explicitly define compatibility with @quasar/extras v2 so the package managers won't complain about it.

Donations

Quasar Framework is an open-source MIT-licensed project made possible due to the generous contributions by sponsors and backers. If you are interested in supporting this project, please consider the following:

10 hours ago
zustand

v5.0.14

This release fixes a type issue in devtools.

What's Changed

New Contributors

Full Changelog: https://github.com/pmndrs/zustand/compare/v5.0.13...v5.0.14

10 hours ago
astro

@astrojs/react@5.0.6

Patch Changes

  • Updated dependencies [f732f3c]:
    • @astrojs/internal-helpers@0.10.0