1 hours ago
ionic-framework

v8.7.12

8.7.12 (2025-12-10)

Bug Fixes

  • modal: allow interaction with parent content through sheet modals in child routes (#30839) (b9e3cf0), closes #30700
  • modal: prevent browser hang when using ModalController in Angular (#30845) (b164516)
  • popover: recalculate the content dimensions after the header has fully loaded (#30853) (99dcf38)
  • select, action-sheet: use radio role for options (#30769) (1c89cf0)
3 hours ago
router

v1.140.5

Version 1.140.5 - 12/10/25, 8:00 PM

Changes

Fix

  • include assets in route manifest for all routes (#6058) (9fe8c61) by Manuel Schiller

Other

  • (1bcd4fa) by Manuel Schiller

Packages

  • @tanstack/router-core@1.140.5
  • @tanstack/start-server-core@1.140.5
  • @tanstack/solid-router@1.140.5
  • @tanstack/react-router@1.140.5
  • @tanstack/vue-router@1.140.5
  • @tanstack/solid-router-ssr-query@1.140.5
  • @tanstack/react-router-ssr-query@1.140.5
  • @tanstack/vue-router-ssr-query@1.140.5
  • @tanstack/router-ssr-query-core@1.140.5
  • @tanstack/zod-adapter@1.140.5
  • @tanstack/valibot-adapter@1.140.5
  • @tanstack/arktype-adapter@1.140.5
  • @tanstack/router-devtools@1.140.5
  • @tanstack/solid-router-devtools@1.140.5
  • @tanstack/react-router-devtools@1.140.5
  • @tanstack/vue-router-devtools@1.140.5
  • @tanstack/router-devtools-core@1.140.5
  • @tanstack/router-generator@1.140.5
  • @tanstack/router-cli@1.140.5
  • @tanstack/router-plugin@1.140.5
  • @tanstack/router-vite-plugin@1.140.5
  • @tanstack/solid-start@1.140.5
  • @tanstack/solid-start-client@1.140.5
  • @tanstack/solid-start-server@1.140.5
  • @tanstack/start-client-core@1.140.5
  • @tanstack/start-storage-context@1.140.5
  • @tanstack/react-start@1.140.5
  • @tanstack/react-start-client@1.140.5
  • @tanstack/react-start-server@1.140.5
  • @tanstack/start-plugin-core@1.140.5
  • @tanstack/start-static-server-functions@1.140.5
3 hours ago
lexical

v0.39.0

v0.39.0 is a monthly release primarily focusing on bug fixes

Breaking Changes

JSON serialization for ElementNode only includes textFormat and textStyle when necessary #7971

Previously the derived properties textFormat and textStyle would always be serialized to JSON if not set to the default values. These should only be useful when the ElementNode does not currently have any TextNode children, to preserve formatting choices, and will be recomputed when reconciled. Now they are only reconciled when they are determined to be useful (in an ElementNode with no direct TextNode children that is not a root or shadow root).

Highlights

Code:

  • ✅ #7970 Fix: Scope highlight cache by editor

Core:

  • ✅ #7971 Fix: Only serialize ElementNode textFormat and textStyle when necessary
  • 🆕 #7964 Feature: Add commands for beforeinput, input, compositionstart/end events
  • ✅ #7978 Fix: $dfsCaretIterator should be able to stop at its last descendant

Selection:

  • ✅ #8003 Fix: Text styles are now applied to empty ElementNodes in a selection (typically the empty paragraphs contained in empty table cells)

Extension:

  • ✅ #7961 Fix: Defer node class references to potentially work around webpack issues

Table:

  • 🧪 #7983 Experiment: add config for opting in to nested tables (note that this does not fix their behavior)
  • ✅ #7986 Fix: Ensure colWidths has length equal to number of columns
  • ✅ #7998 Fix: Include first cell contents in partial backwards table selection

React:

  • ✅ #7987 Prevent typeahead menu from closing during IME composition

Collab:

  • ✅ #7990 Fix: Don't rewrite unchanged non-primitive property/state values to yjs in collab v2

Playground:

  • 🆕 #8002 Feature: Shadows when table is scrollable
  • ✅ #8015 Fix: Show draggable block target line when dragging images

What's Changed

New Contributors

Full Changelog: https://github.com/facebook/lexical/compare/v0.38.2...v0.39.0

3 hours ago
router

v1.140.4

Version 1.140.4 - 12/10/25, 7:45 PM

Changes

Fix

  • handle server routes with exact match (#6059) (53adf86) by Manuel Schiller

Packages

  • @tanstack/start-server-core@1.140.4
  • @tanstack/solid-start@1.140.4
  • @tanstack/solid-start-server@1.140.4
  • @tanstack/react-start@1.140.4
  • @tanstack/react-start-server@1.140.4
  • @tanstack/start-plugin-core@1.140.4
  • @tanstack/start-static-server-functions@1.140.4
7 hours ago
three.js

r182

https://github.com/mrdoob/three.js/wiki/Migration-Guide#181--182 https://github.com/mrdoob/three.js/milestone/95?closed=1

  • BatchedMesh
    • Fix index and attribute updates in optimize(). #32185 (@querielo)
  • BatchNode
    • Optimize generated shader code. #32203 (@Mugen87)
  • BufferGeometry
    • Add indirectOffset parameter for indirect drawing. #32392, #32413 (@holtsetio, @RenaudRohlinger)
  • ExtrudeGeometry
    • Honor closed property of CatmullRomCurve3. #32410 (@Mugen87)
  • InstanceNode
    • Add support for StorageInstancedBufferAttribute. #32240 (@RenaudRohlinger)
  • Light
    • Unify toJSON() implementations. #32414 (@Mugen87)
  • LightProbe
    • Remove fromJSON(). #32415 (@Mugen87)
  • Line2NodeMaterial
    • Align wide lines with WebGLRenderer version. #32234 (@Mugen87)
  • Material
    • Fix copy() to include allowOverride. #32269, ba1655cf3587349768665c442a4f7cc0ecd23759 (@crazylogic03, @Mugen87)
  • Matrix4
    • Optimize determinant() calculation. #32157 (@mrdoob)
  • MeshPhysicalMaterial
    • Fix iridescence energy conservation for mixed materials. #32309 (@mrdoob)
    • Improve Sheen energy conservation and analytic approximation. #32356, #32397 (@mrdoob)
  • MeshStandardMaterial
    • Fix furnace test energy loss for intermediate metalness values. #32190, #32201 (@mrdoob)
    • Improve physical accuracy. #32330 (@mrdoob)
  • NodeBuilder
    • Add missing vector types to generateConst(). #32162 (@cmhhelgeson)
    • Cache node attributes for vertex stage only. #32189 (@Mugen87)
    • Ignore events for shared context. #32492 (@sunag)
  • NormalMapNode
    • Add basic support for normal unpacking. #31695 (@castano)
  • PMREMGenerator
    • Improve GGX VNDF accuracy and match Blender roughness. #32311 (@mrdoob)
    • Reduce DFG LUT resolution to 16x16. #32358 (@mrdoob)
  • PointShadowNode
    • Refactor to use native cube depth texture. #32379 (@mrdoob)
  • PolyhedronGeometry
    • Fix typo in fromJSON(). #32475 (@Ayush123-e)
  • ShaderMaterial
    • Fix copy() to include missing properties. #32219 (@NssGourav)
  • Source
    • Guard reference to VideoFrame. #32301 (@Mugen87)
  • StructTypeNode
    • Fix memory length calculations. #32377 (@holtsetio)
  • TSL
    • Add renderer context node (global). #32295 (@sunag)
    • Check for undefined in uniform(). #32183 (@Mugen87)
    • Add texture3DLoad() and texture3DLevel(). #32171 (@RenaudRohlinger)
    • Add bitcount related functions. #31990 (@cmhhelgeson)
    • Add support for mat3 and mat4 using bufferAttribute(). #32204 (@sunag)
    • Do not auto-generate tangent attribute. #32220 (@Mugen87)
    • Pre-pass using global context. #32276, #32345 (@sunag)
    • Introduce float packing / unpacking intrinsics. #32329 (@Ne0nWinds)
    • Introduce builtinShadowContext() and builtinAOContext(). #32384, #32378 (@sunag, @querielo)
    • Renamed DFGApprox to DFGLUT. #32399 (@mrdoob)
    • Fix non-stack function call with loops. #32420 (@sunag)
    • Prevent memory leaks in ShadowNode. #32395 (@querielo)
  • Vector3
    • Clean up. #32363 (@MOHITKOURAV01)
  • WebGLRenderer
    • Support more EAC texture formats. #32308 (@castano)
    • Modernized shadow mapping. #32181, #32303, #32407, #32443 (@mrdoob)
    • Align transmission render target samples with canvas. #32444 (@mrdoob)
    • Remove SUPPORTS_VERTEX_TEXTURES. #32455 (@mrdoob)
    • Clean up setupRenderBufferStorage(). #32456 (@mrdoob)
    • Use Map for O(1) program lookup. #32463 (@mrdoob)
    • Move point light shadow logic from PointLightShadow. #32473 (@mrdoob)
  • WebGPURenderer
    • Support more EAC texture formats. #32308 (@castano)
    • Fix textured backgrounds with ortho cameras. #32313 (@Mugen87)
    • Improve StorageTexture3D support. #32150 (@RenaudRohlinger)
    • Optimize VSM shadow code. #32209 (@mrdoob)
    • Fix shadowing of error function. #32245 (@Methuselah96)
    • Improve cache bindings from node uniforms. #32244 (@sunag)
    • Set opaque blend mode for secondary MRT targets. #32265 (@sunag)
    • Add update ranges for bindings. #32248 (@sunag)
    • Buffer labeling adjustment. #32247 (@cmhhelgeson)
    • Relates MRT for RenderContext in obtaining a unique context. #32264 (@sunag)
    • Fix VSM shadow artifacts. #32327 (@mrdoob)
    • Fix point light shadows. #32365 (@mrdoob)
    • PCF shadow filtering with Vogel disk sampling and IGN. #32381, #32407 (@mrdoob)
    • Use correct cache for default cube textures. #32425 (@SE7EN2028)
    • Refine video texture warning. #32439 (@Mugen87)
    • Improve resource disposal. #32446 (@querielo)
    • Skip invalid frame of video textures. #32441 (@whatisor)
    • Improve Bind Group Layout cache system. #32451, #32249 (@cmhhelgeson, @Mugen87)

Docs

  • Clean up. d70adae523c1b3c67defbe9fdf3a69c153cbd454, 9e94632cb90fc22f0b32f1461d625439b9db47e8, 72f91e3cf64eee7f392c8b15bddbc36bc56247d5 (@Mugen87)
  • Add missing @private annotation. #32165 (@Mugen87)
  • Fix external links. #32161 (@mrdoob)
  • Fix ShadowNode JSDoc. #32166 (@Mugen87)
  • Improved search with category matching. #32164 (@mrdoob)
  • Fix JSDoc of inspector. #32192 (@Mugen87)
  • Remove unused parameter from BatchedMesh.optimize(). #32186 (@querielo)
  • Improve ShaderMaterial.fog. #32224 (@Mugen87)
  • Fix return type in compileAsync(). #32205 (@querielo)
  • Fix options of PMREMGenerator. #32285 (@ycw)
  • Improve SkyMesh. #32289 (@jwheare)
  • Open panel on mobile when no page is selected. #32261 (@mrdoob)
  • Fix typo in MaterialLoader. #32316 (@michael-erskine)
  • Replace [name] in docstring. #32332 (@ycw)
  • Update default anisotropy value in Texture. #32346 (@thibka)
  • Fix restitution param desc in physics addons. #32341 (@SollyBunny)
  • Fix typo in DecalGeometry. #32366 (@rotu)
  • Improve Bloom radius description. #32450 (@Mugen87)
  • Fix Renderer WebGPU convention. #32457 (@sunag)
  • Fixed typo in BufferGeometry. #32477 (@Magnus1X)

Manual

  • Update OffscreenCanvas support details. #32184 (@aganders3)
  • Fix formatting in prerequisites.html. #32217 (@Mugen87)
  • Add guide about Post-Processing with WebGPURenderer. #32279 (@Mugen87)
  • Add guide about WebGPURenderer. #32260 (@Mugen87)

Examples

  • Add radial blur demo. #32297 (@Mugen87)
  • Fix chromatic aberration type usage of caustics example. #32169 (@sunag)
  • Improve BPCEM demo. #32172 (@Mugen87)
  • Fix thumbnail of backdrop demo. #32178 (@Mugen87)
  • Simplify render bundle demo. #32215 (@Mugen87)
  • Cleanup stats-gl. #32242 (@RenaudRohlinger)
  • Improve ray marching in volume rendering examples. #32235 (@mrdoob)
  • Move webgpu_struct_drawindirect to TSL. #32222 (@cmhhelgeson)
  • Add WebGPU Contact Shadows. #32262 (@querielo)
  • Renamed “external” tag to “community”. #32232 (@mrdoob)
  • Open panel on mobile when no example is selected. #32261 (@mrdoob)
  • Update credit link in webgl_animation_skinning_ik. #32259 (@abernier)
  • Add model selector to glTF loader examples. #32364, 1296afb199e2420f322bd5d45701fd686cfe2f38, #32406 (@mrdoob)
  • Made shadows soft in webgl_shadowmap_pointlights. 56838ce12c409fdf24992932839490d7ab58877f (@mrdoob)
  • Added webgpu_shadowmap_pointlight example. 3b0c9cd4760c0b75f3fa4ce1ac5f882e37f68fd3, 645e0898bdbf6992cbd24c016e6a539d68181873 (@mrdoob)
  • Migrate royal_esplanade examples to UltraHDRLoader. #32380 (@mrdoob)
  • Use real-world scale in stereo demo. #32403 (@Mugen87)
  • Fix WebGPU water simulation on mobile GPUs. #32411 (@mrdoob)
  • Update Compute Fluid to use IndirectStorageBuffer. #32176 (@cmhhelgeson)
  • Update webgl_loader_texture_ktx example with new formats. #32448 (@castano)
  • Improved RectAreaLight examples. #32493 (@mrdoob)
  • Unify import path for WebGPU related classes. #32494 (@Mugen87)

Addons

  • AmmoPhysics

    • Support restitution. #32347 (@SollyBunny)
  • BloomNode

    • Implement disposal of materials to prevent memory leaks. #32452 (@querielo)
  • Controls

    • Fix stuck state when releasing mouse outside window. #32323 (@mrdoob)
  • CSM

    • Reuse origin vector. #32331 (@Mugen87)
  • Inspector

    • Fix Viewer aspect ratio. #32194 (@sunag)
    • Fix slider dimensions. #32177 (@Mugen87)
    • Improve UX. #32197, a6ca2537932e47510b2542990f6033d9f794454a (@sunag)
    • Add window/panel boundary constraints. #32208 (@sunag)
    • Mini-panel for parameters. #32257 (@sunag)
    • Fix value update of number and checkbox elements. #32355 (@Mugen87)
    • Fix cube depth texture error. #32412 (@sunag)
    • Update checkmark internal box size. 7ad089e773167ed7a7da33dc13ee7fd05280bc36 (@sunag)
    • Add warn if the inspected node outside of frame scope. #32458 (@sunag)
  • MapControls

    • Improve panning accuracy. #32324 (@mrdoob)
  • Octree

    • Add Box3 interface. #32343, 6e006b29964ff6facb832690d3e38918d8434b64 (@Mugen87, @mrdoob)
  • Physics

    • Add errors when trying to use getShape() for unsupported geometry types. #32372 (@SollyBunny)
  • PixelationPassNode

    • Fix zero normal processing. #32159 (@Mugen87)
  • SkyMesh

    • Add isSkyMesh flag and deprecate isSky. #32263 (@querielo)
  • SSRNode

    • Ensure boolean value for isPerspectiveCamera uniform. #32218 (@FarazzShaikh)
  • SVGLoader

    • Add stylesheet jsName vs svgName fix. #32119 (@jhlggit)
  • SVGRenderer

    • Add depth sorting for Sprites and SVGObjects. #32212 (@mrdoob)
    • Add near/far plane clipping support. #32210 (@mrdoob)
  • TRAANode

    • Improve motion factor and disocclusion. #32296 (@shotamatsuda)
    • Replace MSAA sample pattern with Halton sequence. #32319 (@shotamatsuda)
    • Reduce smearing. #32322 (@shotamatsuda)
  • TSL Transpiler

    • Support struct definitions and declarations. #32300 (@Ne0nWinds)
    • Fix Fn layout generation when generating a function with no input parameters. #32272 (@Ne0nWinds)
  • UltraHDRLoader

    • Fix incorrect alpha channel values. #32464 (@mrdoob)
    • Improve parsing performance. #32468, 4b110fe4c39799672f1d1de51fc013d5f2930989, d7f67fafff6eaa4871963b14baeff060f2f13102 (@mrdoob)
  • VOXLoader

    • Added scene graph support. #32488 (@mrdoob)
    • Implemented greedy meshing. #32489 (@mrdoob)
    • Accept version 200 files. #32490 (@mrdoob)
    • Replace VOXMesh and VOXData3DTexture classes with functions. #32491 (@mrdoob)

Editor

  • Save and restore controls state. #32408 (@mrdoob)
  • Scale PointLightHelper based on camera distance. b7c9099db9d7e6a959d2bf46b2e5fb807e91dbcf (@mrdoob)
  • Cycle through overlapping objects on click. c745aee7c0b5297a986818235d2f2ffae029223c (@mrdoob)
  • Scale down touchscreen zoom speed #32454 (@TylerSelden)

Tests

  • Removed todo()s. #32483 (@mrdoob)
7 hours ago
tailwindcss

v3.4.19

Fixed

  • Don’t break sibling-*() functions when used inside calc(…) (#19335)
9 hours ago
drawio
9 hours ago
primevue

PrimeVue 4.5.3

What's Changed

New Contributors

Full Changelog: https://github.com/primefaces/primevue/compare/4.5.2...4.5.3

9 hours ago
spacetime

7.12.0

  • [update] - update zonefile to 2026 DST dates
  • [update] - update dependencies
16 hours ago
fluentui

@fluentui/utilities v8.17.2

Patches

  • chore: remove unused eslint-disable directives (PR #35518 by mainframev)
  • Bump @fluentui/react-window-provider to v2.3.2 (PR #35532 by srmukher)