1 hours ago
router

Release 2026-06-04 12:00

Release 2026-06-04 12:00

Changes

Fix

  • start-rsbuild: compile node_modules for RSC directives (#7540) (80919186cb) by @SyMind

Packages

  • @tanstack/react-start@1.168.20
  • @tanstack/react-start-rsc@0.1.19
  • @tanstack/solid-start@1.168.20
  • @tanstack/start-plugin-core@1.171.12
  • @tanstack/vue-start@1.168.19
1 hours ago
router

@tanstack/react-start-rsc@0.1.19

Patch Changes

  • Updated dependencies [8091918]:
    • @tanstack/start-plugin-core@1.171.12
1 hours ago
router

@tanstack/solid-start@1.168.20

Patch Changes

  • Updated dependencies [8091918]:
    • @tanstack/start-plugin-core@1.171.12
1 hours ago
router

@tanstack/start-plugin-core@1.171.12

Patch Changes

  • #7540 8091918 - Fix Rsbuild RSC builds so client directives in packages under node_modules are compiled and detected correctly.
1 hours ago
router

@tanstack/vue-start@1.168.19

Patch Changes

  • Updated dependencies [8091918]:
    • @tanstack/start-plugin-core@1.171.12
1 hours ago
router

@tanstack/react-start@1.168.20

Patch Changes

  • Updated dependencies [8091918]:
    • @tanstack/start-plugin-core@1.171.12
    • @tanstack/react-start-rsc@0.1.19
2 hours ago
engine

v2.19.3

Fixes

  • Fix ESM script registration by name and subclass name collision by @mvaligursky in #8831
  • Use a Map for the script registry and guard reserved names in add() by @mvaligursky in #8835
  • Preserve live bindings of mutable UMD exports (pc.app) by @mvaligursky in #8837

Contributors

  • @mvaligursky

Full Changelog: https://github.com/playcanvas/engine/compare/v2.19.2...v2.19.3

5 hours ago
downshift

v9.3.6

9.3.6 (2026-06-04)

Bug Fixes

  • getHighlightedIndexOnOpen: remove added check from migration (#1692) (69e02d8)
5 hours ago
downshift

v9.3.5

9.3.5 (2026-06-04)

Bug Fixes

  • disabled: remove disabled from spread regression (#1689) (63b7e5b)
5 hours ago
pixijs

v8.19.0

💾 Download

Installation:

npm install pixi.js@8.19.0

Development Build:

Production Build:

Documentation:

Changed

https://github.com/pixijs/pixijs/compare/v8.18.1...v8.19.0

🚨 Behavior Change

  • fix: Container.updateTransform honors zero scale (#12044) by @Zyie in https://github.com/pixijs/pixijs/pull/12046
    • Container.updateTransform({ scaleX: 0, scaleY: 0 }) previously coerced a zero scale to 1 (the code used opts.scaleX || 1), so passing 0 left the container at full size. It now applies zero scale literally, matching scale.set(0, 0). If you relied on updateTransform ignoring a zero scale, stop passing 0 when you mean full scale.
    const container = new Container();
    container.updateTransform({ scaleX: 0, scaleY: 0 });
    // before: scale coerced to (1, 1) — container stayed full-size
    // after:  scale applied as (0, 0) — container hidden, matching scale.set(0, 0)
  • fix: particle container inherit blend mode by @DmitriyGolub in https://github.com/pixijs/pixijs/pull/11978
    • ParticleContainer now respects the blend mode inherited from its ancestors. Previously the render pipe read the container's own local blendMode instead of the resolved groupBlendMode, so setting e.g. stage.blendMode = 'add' had no effect on particles. Particles nested under a parent with a non-default blend mode will now render differently (e.g. additive brightening) where they were silently ignored before. A blendMode set directly on the ParticleContainer is unchanged.
  • fix: FillPattern tiling and radial gradient sizing by @Zyie in https://github.com/pixijs/pixijs/pull/12037
    • FillPattern gains a textureSpace option ('global' | 'local'), while fixing several long-standing pattern/gradient sizing bugs. textureSpace defaults to 'global', so patterns now tile continuously across adjacent shapes instead of remapping per shape; setTransform(matrix) now applies the matrix you pass directly (it previously inverted and rescaled it by the texture size); and textureSpace: 'local' radial gradients now scale to the gradient's outer radius. Existing pattern fills and local radial gradients can render differently.

      If you hand-compensated for the old setTransform behavior (pre-inverting or scaling by texture size), remove that compensation. The legacy positional new FillPattern(texture, repetition) form still works.

    import { Assets, FillPattern, Graphics } from 'pixi.js';
    
    const texture = await Assets.load('pattern.png');
    
    // new options-object constructor with explicit textureSpace
    const pattern = new FillPattern({ texture, repetition: 'repeat', textureSpace: 'local' });
    
    const g = new Graphics().rect(0, 0, 200, 100).fill({ fill: pattern });

🎁 Added

  • feat: add HTML-in-Canvas texture support by @Zyie in https://github.com/pixijs/pixijs/pull/12053
    • A new opt-in pixi.js/html-source subpath renders live DOM elements into PixiJS textures while the element stays fully interactive in the browser (inputs editable, links clickable, CSS animations running). Use HTMLSource for a live element or ElementImageSource for an immutable snapshot. The element must be a direct child of the Pixi canvas. Importing the subpath also registers a lowest-priority Texture.from fallback for generic HTML elements, so it cannot affect apps that don't import it.
    import { Application, Sprite } from 'pixi.js';
    import { HTMLSource } from 'pixi.js/html-source';
    
    const app = new Application();
    await app.init({ resizeTo: window });
    document.body.appendChild(app.canvas);
    
    const form = document.createElement('form');
    form.innerHTML = '<input value="still editable" />';
    app.canvas.appendChild(form); // must be a direct child of the Pixi canvas
    
    const sprite = Sprite.from(new HTMLSource({ resource: form, autoUpdate: true }));
    app.stage.addChild(sprite); // live DOM mirrored to the GPU; the form stays interactive
  • feat: implement transientAttachment for MSAA RenderTextures for WebGPU by @GoodBoyDigital in https://github.com/pixijs/pixijs/pull/12050
    • Texture sources gain an opt-in transient flag so the WebGPU backend can discard the MSAA buffer at the end of a render pass (storeOp: 'discard') instead of writing it back to memory, and keep MSAA contents in tile memory on TBDR mobile GPUs where GPUTextureUsage.TRANSIENT_ATTACHMENT is available. This cuts memory bandwidth for single-pass MSAA render targets. Only set it on antialiased textures that follow a single-pass-then-discard pattern; a later loadOp: 'load' on a transient attachment yields undefined contents. Default is false, so existing code is unaffected. A WebGPU-only renderer.device.extensions.transientAttachment probe reports device support.

🐛 Fixed

🧹 Chores

New Contributors

Full Changelog: https://github.com/pixijs/pixijs/compare/v8.18.1...v8.19.0