2 hours ago
plate

v53.3.10

@platejs/core

Patch Changes

@platejs/docx-io

Patch Changes

@platejs/slate

Patch Changes

@platejs/test-utils

Published @platejs/test-utils@53.3.10.

@platejs/utils

Patch Changes

  • Updated @platejs/core, @platejs/slate.

platejs

Patch Changes

  • Updated @platejs/core, @platejs/slate, @platejs/utils.

Full changelog: v53.3.9...v53.3.10

3 hours ago
shaka-player

v5.2.9

5.2.9 (2026-09-04)

Bug Fixes

  • Ads: Don't drop SVTA signaling of preloaded assets (#10520) (0659769)
  • Ads: Report an ad that reaches its playout limit as complete (#10521) (9422a89)
  • device: Ban changeType on Opera for macOS (#10514) (be3ec24)
  • offline: Avoid DRM license removal failure (#10510) (3578859)
  • offline: Avoid orphaned DRM sessions on removal failure (#10511) (1ed2672)
  • Parse closed captions after transmuxing (#10499) (098a559)
  • Prevent run-ahead throttling from starving frame-sized segments (#10496) (d248462)
  • Reduce unnecessary error calls (#10501) (8a29e0d)
  • Release XHR handlers once the request is done (#10506) (36617a7)
  • Transmuxer: Fix infinite loop and dropped frames in MPEG audio (#10529) (a0a4c64)
4 hours ago
shaka-player

v5.1.22

5.1.22 (2026-09-04)

Bug Fixes

  • Ads: Don't drop SVTA signaling of preloaded assets (#10520) (dc05cc7)
  • Ads: Report an ad that reaches its playout limit as complete (#10521) (3e79a44)
  • device: Ban changeType on Opera for macOS (#10514) (075dbe3)
  • offline: Avoid DRM license removal failure (#10510) (9950022)
  • offline: Avoid orphaned DRM sessions on removal failure (#10511) (0390b07)
  • Parse closed captions after transmuxing (#10499) (5449953)
  • Prevent run-ahead throttling from starving frame-sized segments (#10496) (6493555)
  • Reduce unnecessary error calls (#10501) (a7c41c7)
  • Release XHR handlers once the request is done (#10506) (d26f7ab)
5 hours ago
shaka-player

v4.16.48

4.16.48 (2026-09-04)

Bug Fixes

  • offline: Avoid DRM license removal failure (#10510) (35d2e26)
  • offline: Avoid orphaned DRM sessions on removal failure (#10511) (35f2c8b)
  • Release XHR handlers once the request is done (#10506) (aada411)
  • Transmuxer: Fix infinite loop and dropped frames in MPEG audio (#10529) (7699d16)
5 hours ago
joint

@joint/core@4.3.3

Patch Changes

  • mvc.Collection - store cids in a map separate from ids, so a model id in the cid namespace (e.g. 'c12') is never shadowed by another model's auto-generated cid — previously graph.getCell() could return the wrong cell or a newly added cell could be silently merged away as a duplicate (f7455fd9)
5 hours ago
joint

@joint/react@4.3.6

Patch Changes

  • - fix removed cells' records being resurrected by stale layout:update batches, breaking undo of a delete (27f2bcb5)
  • - fix links parked with visibility: hidden staying invisible after their endpoint's React content mounts (27f2bcb5)
  • Updated dependencies (f7455fd9)
    • @joint/core@4.3.3
5 hours ago
joint

@joint/router-avoid@4.3.3

Patch Changes

  • RouterService - a routeAll()/routeSubgraph() pass still queued when start() is called now resolves as cancelled instead of running after start()'s full sync and resetting the engine to the pass's subset under the live graph listener - a crash path, since the listener referencing an element the engine no longer held aborted the WASM module irrecoverably (f66524f5)
  • MainThreadProvider - fire processed (and so the RouterService idle event) after every incremental change, not only after a full sync, matching the Worker provider's behaviour (9651d0d4)
  • Updated dependencies (f7455fd9)
    • @joint/core@4.3.3
5 hours ago
shaka-player

v4.15.59

4.15.59 (2026-09-04)

Bug Fixes

  • offline: Avoid DRM license removal failure (#10510) (117c379)
  • offline: Avoid orphaned DRM sessions on removal failure (#10511) (741f813)
  • Release XHR handlers once the request is done (#10506) (31a495a)
  • Transmuxer: Fix infinite loop and dropped frames in MPEG audio (#10529) (232b9c4)
5 hours ago
engine

v2.22.0

Breaking Changes

  • [BREAKING] Store frustum planes in a typed array by @mvaligursky in #9196
  • [BREAKING] Remove wire drawing methods from AppBase by @mvaligursky in #9289

Changes

  • Remove Scene#forcePassThroughSpecular compatibility flag by @mvaligursky in #9250
  • Remove passive event listener detection and platform.passiveEvents by @willeastcott in #9252
  • Remove unused BatchManager#clone method by @mvaligursky in #9106
  • Add dual-source blending support by @mvaligursky in #9096
  • Add Camera.projectionOffset for off-center (shift lens) projection by @mvaligursky in #9098
  • Add RenderTarget origin option, deprecate flipY by @mvaligursky in #9101
  • Expose Bayer 2/4 dither modes and add Bayer 16 dither mode by @mvaligursky in #9117
  • Add shadow pass support for ShaderMaterial using #include by @mvaligursky in #9116
  • Cull omni shadow casters against all six faces in a single pass by @mvaligursky in #9194
  • Cull mesh instances by their bounding box instead of bounding sphere by @mvaligursky in #9197
  • Add flat shading support by @mvaligursky in #9191
  • Flat shade glTF primitives without vertex normals by @mvaligursky in #9193
  • Add shadowCascadeMask to the render component by @mvaligursky in #9195
  • Add shadowCascadeMask in batch by @AlexAPPi in #9104
  • Configurable maximum number of clustered lights by @mvaligursky in #9188
  • Add volumetric fog support for clustered omni and spot lights by @mvaligursky in #9137
  • Support refraction without the metalness workflow by @mvaligursky in #9147
  • Add independent blending for multiple render targets by @mvaligursky in #9140
  • Add per-attachment clear colors for multiple render targets by @mvaligursky in #9142
  • Add clear support for integer format color attachments by @mvaligursky in #9143
  • Render the scene depth from the scene pass, replacing the depth prepass where possible by @mvaligursky in #9174
  • Support writing the scene textures from the forward pass by @mvaligursky in #9166
  • Add SceneDepthReader for reading a camera's scene depth to the CPU by @mvaligursky in #9274
  • Add a scene depth mode to CameraFrame debug rendering by @mvaligursky in #9182
  • Wire alphaToCoverage into the WebGPU render pipeline state by @mvaligursky in #9208
  • Add sample_mask builtin support to WGSL fragment shaders by @mvaligursky in #9222
  • Add samples option to Texture for multisampled textures on WebGPU by @mvaligursky in #9217
  • Support multisampled texture bindings in WGSL reflection and bind groups by @SashaRX in #9167
  • Support multisampled color buffers and custom resolves on RenderTarget by @mvaligursky in #9221
  • Support multisampled depth buffers and depth resolve targets on RenderTarget by @mvaligursky in #9230
  • Add RenderTarget.depthResolveMode controlling multisampled depth resolve by @mvaligursky in #9226
  • Support blendable and R/RG float formats in getRenderableHdrFormat by @mvaligursky in #9164
  • Expose textureFloatBlendable capability on all devices by @mvaligursky in #9160
  • Support the RG32F texture format on WebGL by @mvaligursky in #9218
  • Add readonly detection for the WebGPU subgroup-size-control feature by @mvaligursky in #9158
  • Fix parallax mapping correctness and promote to public by @mvaligursky in #9207
  • Add parallax occlusion mapping as an opt-in parallax mode by @mvaligursky in #9213
  • Add soft self shadowing to parallax occlusion mapping by @mvaligursky in #9225
  • Add heightMapBase to unify the parallax zero level across modes by @mvaligursky in #9245
  • Add WireRenderer for wireframe debug shapes and a debug examples category by @mvaligursky in #9288
  • Add AppOptions.physicsWorld for explicit physics backend selection by @willeastcott in #9266
  • Add timeScale and public step() to RigidBodyComponentSystem by @willeastcott in #9300
  • Wake constrained bodies when a joint constraint is created or destroyed by @willeastcott in #9177
  • Add justified text support to text elements by @mvaligursky in #9185
  • Allow typed arrays in geometry and mesh data APIs by @mvaligursky in #9121
  • Add support for transform feedback separate buffer mode by @AlexAPPi in #9109
  • Support multiple transform feedback buffers by @mvaligursky in #9131
  • Add rotation attribute to the ProceduralSky script by @mvaligursky in #9150
  • Detach element component graph nodes on destroy by @mvaligursky in #9183
  • Release application references on destroy by @mvaligursky in #9190
  • Destroy the asset registry with the application by @mvaligursky in #9189
  • Relocate deprecated API shims so the ESM engine tree-shakes by @willeastcott in #9251
  • Remove WebGL1-era POT checks from texture mipmap upload and gpuSize by @willeastcott in #9262
  • Use Geometry#calculateTangents in procedural geometry subclasses by @willeastcott in #9253
  • Stop the Shader constructor modifying the supplied definition by @willeastcott in #9281

Gaussian Splatting

  • Error-driven GSplat LOD selection with a derived fallback by @mvaligursky in #9233
  • Add a LOD mode and per-splat detail falloff for streamed GSplats by @mvaligursky in #9267
  • Gaussian splats write the scene depth by @mvaligursky in #9175
  • Add scene.gsplat.useTonemap to opt GSplats out of tonemapping and exposure by @mvaligursky in #9229
  • Use shadowCasterPS chunk for gsplat shadow output by @mvaligursky in #9119
  • Fix unified CPU splat sort for non-uniformly scaled splats by @AriaLian in #9268
  • Fix stale gsplat projector pipeline after a dataFormat swap by @mvaligursky in #9269
  • Fix gsplat rendering on Firefox/Windows WebGPU by @mvaligursky in #9148
  • Fix SOG parsers throwing when a load completes after app teardown by @mvaligursky in #9232
  • Fix radix sort value buffer rotation with initial values by @slimbuck in #9276
  • Fix blending disabled when generating SOG centers into an integer render target by @slimbuck in #9224

Fixes

  • Fix inverted normal mapping on WebGPU (derivative TBN) by @mvaligursky in #9099
  • Fix MSDF coverage ramp exceeding field range at small sizes by @willeastcott in #9100
  • Fix reported WebGPU sampled texture limit by @mvaligursky in #9103
  • Discard out of range depth in VSM shadow casters by @mvaligursky in #9124
  • Fix textureBias redefinition in tiled nine-slice shaders by @mvaligursky in #9129
  • Fix the bright outline around MSDF text glyphs by @mvaligursky in #9139
  • Fix vertex array object cache key collisions by @mvaligursky in #9127
  • Fix instancing/draw-commands mismatch skipping indirect draws by @mvaligursky in #9159
  • Fix phantom sampler binding for a trailing texture in WGSL reflection by @mvaligursky in #9198
  • Fix ScriptComponent clone dropping scripts awaiting their script type by @mvaligursky in #9200 #9201 #9202 #9203 #9204
  • Fix AnimationComponent leaking asset event handlers by @mvaligursky in #9141
  • Fix component event leak when removing an enabled component by @mvaligursky in #9145
  • Fix layer event leak when the scene layer composition is replaced by @mvaligursky in #9146
  • Fix XrMenu rendering outside of XR sessions by @willeastcott in #9155
  • Fix looping sounds that specify a start time and duration by @willeastcott in #9231
  • Correct sound duration and playback timing by @mvaligursky in #9249
  • Fix inverted entity name guard in AnimComponentBinder by @willeastcott in #9187
  • Fix volumetric fog missing for one frame after a canvas resize by @mvaligursky in #9283
  • Fix 'set:outline' event reporting the text color by @willeastcott in #9260
  • Handle mapAsync rejection when the WebGPU device is lost by @mvaligursky in #9115
  • Fix ComponentSystemRegistry.remove leaving the system in the list by @willeastcott in #9280
  • Settle the WebGL texture read when the device is destroyed by @mvaligursky in #9275
  • Recalculate particle local bounds when the spawn volume changes by @mvaligursky in #9192
  • Anchor the AppleWebKit 15.4 antialias workaround UA match by @willeastcott in #9265

Examples

  • Add VAT character crowd rendering scripts and example by @mvaligursky in #9123
  • Add catapult siege demo example by @mvaligursky in #9130
  • Add a parallax terrain example by @mvaligursky in #9223
  • Support multiple transform feedback buffers and add a visual example by @mvaligursky in #9131
  • Point the downtown example at a single full-scene streamed SOG bundle by @mvaligursky in #9290
  • Make the examples MiniStats toggle drive example-owned instances by @mvaligursky in #9292
  • Fix painter example render target orientation across APIs by @mvaligursky in #9108

Engine Dependencies

  • Update all npm dependencies (major) by @renovate[bot] in #9056

Contributors

  • @AlexAPPi
  • @AriaLian
  • @kpal81xd
  • @mvaligursky
  • @SashaRX
  • @slimbuck
  • @willeastcott

New Contributors

  • @SashaRX made their first contribution in #9167
  • @AriaLian made their first contribution in #9268

Full Changelog: https://github.com/playcanvas/engine/compare/v2.21.4...v2.22.0

6 hours ago
tiptap

v3.31.3

@tiptap/extension-collaboration-caret

Patch Changes

  • Fixed a bug which allowed potentially unsafe color values being sent by other clients. Those unsafe colors received from collaboration users are now ignored.

@tiptap/react

Patch Changes

  • Fix a TypeScript error (TS2694) in the shipped type declarations when skipLibCheck is turned off.