Ant Graphics Engine
This is a web-first and mobile-first high-performance real-time interactive engine. Use component system design and pursue ease of use and light weight. Developers can independently use and write Typescript scripts to develop projects using pure code.
Features
🖥 Platform - Suppport HTML5 and Alipay miniprogram🔮 Graphics - Advanced 2D + 3D graphics engine🏃 Animation - Powerful animation system🧱 Physics - Powerful and easy-to-use physical features👆 Input - Easy-to-use interactive capabilities📑 Scripts - Use TypeScript to write logic efficiently
Usage
// Create engine by passing in the HTMLCanvasElement id and adjust canvas size.
const engine = new WebGLEngine("canvas-id");
engine.canvas.resizeByClientSize();
// Get scene and create root entity.
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity("Root");
// Create light.
const lightEntity = rootEntity.createChild("Light");
const directLight = lightEntity.addComponent(DirectLight);
lightEntity.transform.setRotation(-45, -45, 0);
directLight.intensity = 0.4;
// Create camera.
const cameraEntity = rootEntity.createChild("Camera");
cameraEntity.addComponent(Camera);
cameraEntity.transform.setPosition(0, 0, 12);
// Create sphere.
const meshEntity = rootEntity.createChild("Sphere");
const meshRenderer = meshEntity.addComponent(MeshRenderer);
const material = new BlinnPhongMaterial(engine);
meshRenderer.setMaterial(material);
meshRenderer.mesh = PrimitiveMesh.createSphere(engine, 1);
// Run engine.
engine.run();
npm
The engine is published on npm with full typing support. To install, use:
npm install oasis-engine
This will allow you to import engine entirely using:
import * as OASIS from "oasis-engine";
or individual classes using:
import { Engine, Scene, Entity } from "oasis-engine";
Contributing
Everyone is welcome to join us! Whether you find a bug, have a great feature request or you fancy owning a task from the road map feel free to get in touch.
Make sure to read the Contributing Guide / 贡献指南 before submitting changes.
Build
If you don't already have Node.js v15.0.0+ and NPM, go install them. Then, in the folder where you have cloned the repository, install the build dependencies using npm:
npm run bootstrap
Then, to build the source, using npm:
npm run b:all
Links
License
The engine is released under the MIT license. See LICENSE file.
关于
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
最后更新于 2022-10-31 17:35:35